Log: Log file open, 09/28/11 21:30:47 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 5.1 (Build: 2600) Init: Version: 1100 Init: Compiled: Jan 29 2001 16:45:52 Init: Command line: ini="..\2027\System\2027.ini" userini="..\2027\System\2027User.ini" log="..\2027\System\2027.log" Init: Base directory: C:\DeusEx\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: Computer: ANONYMOUS Init: User: Owner Init: Memory total: Phys=515444K Pagef=1258228K Virt=2097024K Init: Working set: 32000 / 159000 Init: CPU Speed=798.003860 MHz Init: CPU Page size=4096, Processors=1 Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Log: Bound to DeusEx.dll Log: Bound to Extension.dll Log: Bound to ConSys.dll Log: Loading: Package DeusEx Log: Loading: Package Core Log: Loading: Package Engine Log: Loading: Package Extension Log: Loading: Package DeusExCharacters Log: Loading: Package DeusExUI Log: Loading: Package DeusExItems Log: Loading: Package Effects Log: Bound to Fire.dll Log: Loading: Package Fire Log: Loading: Package ConSys Log: Loading: Package DeusExSounds Log: Loading: Package GameMedia Log: Loading: Package GameEffects Log: Loading: Package CoreTexWater Log: Loading: Package DeusExDeco Log: Loading: Package CoreTexTextile Log: Loading: Package CoreTexDetail Log: Loading: Package UBrowser Log: Loading: Package UWindow Log: Bound to IpDrv.dll Log: Loading: Package IpDrv Log: Bound to DeusExText.dll Log: Loading: Package DeusExText Log: Loading: Package Ambient Log: Loading: Package MoverSFX Log: Loading: Package MPCharacters Log: Loading: Package IpServer Log: Loading: Package ResEffects Log: Loading: Package GameUI Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 6 10 1 Init: Client initialized Log: Bound to Render.dll Log: Loading: Package Render Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: entry.dx Log: Loading: Package Entry Log: Loading: Package Title_Music Log: Loading: Package Game Log: Loading: Package GameSFX Log: Loading: Package GameMisc Log: Loading: Package TexDetails Log: Loading: Package MP5S Log: Loading: Package SupportBots Log: Loading: Package GameSigns Log: Loading: Package Tavern Log: Game class is 'TrueGameInfo' Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: DX.dx?Name=Player?Class=Game.TruePlayer Log: Doing load, not loadgame Log: Current mission number is -1, next is -1 Log: LoadMap: DX.dx?Name=Player?Class=Game.TruePlayer Log: Loading: Package DX Log: Bound to VSDDX.dll Log: Loading: Package VSDDX Log: Collecting garbage Log: Purging garbage Log: Unloading: Package Render Log: Garbage: objects: 36094->36093; refs: 411899 Log: Game class is 'TrueGameInfo' Log: Bringing Level DX.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=Game.TruePlayer ScriptLog: Base Mutator is DX.Mutator1 Log: DeusExLevelInfo object missing! Unable to bind Conversations! ScriptWarning: MusicControl DX.MusicControl0 (Function VSDDX.MusicControl.SetSilence:0014) Accessed None Log: ..\2027\Music\2027MainTheme.ogg Init: Initialized moving brush tracker for Level DX.MyLevel ScriptLog: Login: Player Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm *** Log: DeusExLevelInfo object missing! Unable to bind Conversations! Log: Bound to otpUIfix.dll Log: Loading: Package otpUIfix Log: otpUIfix >> Function hooking complete, DetourTransactionCommit returned code 0 Log: Possessed PlayerPawn: TruePlayer DX.TruePlayer0 ScriptLog: All inventory from Player is accepted Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Bound to D3D9Drv.dll Log: Initializing D3D9Drv... Log: Enter SetRes() Init: Failed to create D3D device with hardware vertex processing Critical: appError called: Critical: Failed to create D3D device Critical: Windows GetLastError: Access is denied. (5) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UD3D9RenderDevice::ShutdownAfterError Critical: UD3D9RenderDevice::SetRes Critical: UD3D9RenderDevice::Init Critical: UWindowsViewport::TryRenderDevice Critical: UWindowsViewport::OpenWindow Critical: UGameEngine::Init Critical: XGameEngineExt::Init Critical: DDeusExGameEngine::Init Critical: InitEngine Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 09/28/11 21:34:37