Team health gauge idea

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Postby MrBlackDX » Wed May 02, 07 6:38 pm

{DXC}ATLANTIS wrote:An option to use a MedKit on a nearby teammember with health below 50%


Thats easily done with the health spray

EDIT

Maybe if you create an icon which is above your teammates, and it also acts as an indicator to where your teammates are

It could be viewed through all surfaces.

It would then be colour coded to represent the health status of the player

White(75-100%)>Blue(50-75%)>Yellow(25-50%)>Orange(1-25%)

That would then stop confusion with the green (teammates) and red (enemies) colour coded system
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Postby Ayleth » Mon May 07, 07 12:26 am

[A]llan wrote:I'm not a miracle worker! I don't know how to do that :(


I do :twisted:
Add a foreach raduisactors in the Activate() function and on the nearest player do the givehealth function (or whatever it is that the medkit uses) as Other.Givehealth(.);
and voila! Mind you, yud have to have a nwe medkit summon, but meh.
Make it have 2 modes, selfheal and otherheal. Not too hard.
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Postby Allan » Mon May 07, 07 2:44 am

{DXC}haosReign wrote:
[A]llan wrote:I'm not a miracle worker! I don't know how to do that :(


I do :twisted:
Add a foreach raduisactors in the Activate() function and on the nearest player do the givehealth function (or whatever it is that the medkit uses) as Other.Givehealth(.);
and voila! Mind you, yud have to have a nwe medkit summon, but meh.
Make it have 2 modes, selfheal and otherheal. Not too hard.
ForEach+Tick = (Lag*Lag)+Lag;
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Postby Ayleth » Thu May 10, 07 5:20 am

Add a foreach raduisactors in the Activate() function
== not in Tick. Actually i goofed and its in Active() or something like that. basically check where the actual Healing is done and change the actor to the closest radiusactor. Its not in tick, so its only activated when you use the kit.
When i get the time and an internet connction at my new house i'll upload the multimed :)
Last edited by Ayleth on Thu May 10, 07 5:22 am, edited 1 time in total.
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