[Mutator]'s SMBB

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[Mutator]'s SMBB

Postby Batchy » Mon Nov 26, 07 2:53 am

Topic:SMBB - Small Mutators By Batch.

Mutator 1: Health Glow
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Description: This mutator allows other players see what your health is at by a small 'LE_Shell' a.k.a A ring at your feet; It glows according to your health.


Mutator 2: anti-WaterBug
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Description: This mutator makes sure people cannot water bug, I have found that i can still water bug even with MTL, So i made this script (With some help from JimBowen).

Note: Swords and Knives still work, because you can obviously use them in water In real life.

Please Report bugs etc.

These are my first official mutators and hopefully you can provide more ideas.

-Batch

Installation: Everyone should be familiar with it.

Code: Select all
ServerActors=SMBB.antiWaterBug


Also note, You can switch the mutators on and off via the 'Mutator' Button if you have MTL
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Last edited by Batchy on Mon Nov 26, 07 5:13 am, edited 5 times in total.
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Postby VodunLoas » Mon Nov 26, 07 5:10 am

Lol, most wont know what LE_Shell is, may just say a ring.
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Postby Osiris » Mon Nov 26, 07 6:42 am

nice work dude. if you want any more help, ill do my best. :D
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Postby Alex » Mon Nov 26, 07 7:44 am

EntityReborn wrote:nice work dude. if you want any more help, ill do my best. :D

Batch has access to the Scripting Society, he gets more help than you could offer.
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Postby Batchy » Tue Nov 27, 07 4:52 am

^bump

I thought it would be a little more popular than this xD
Last edited by Batchy on Tue Nov 27, 07 4:53 am, edited 1 time in total.
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Postby ~SaSQuAtCH~ » Tue Nov 27, 07 3:27 pm

Hi Batch I can give u a free blowjob tonite for your awesome mod.
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Postby Jon » Wed Nov 28, 07 8:10 pm

Nice to a much needed fix to an infamous in-game bug. I can't say that I've tried it, but if it works well then I'm impressed with the creativity.
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Postby Osiris » Thu Nov 29, 07 3:31 am

i plan on implementing this code into my AperatureScience mod :D nice work man.
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Postby Batchy » Thu Nov 29, 07 3:36 am

You have my source code? O_o
Mr.Fagstix wrote:This is why I fucking hate you. Because somehow you manage to take somebodies posts, twist them against them, troll them and flame bait them and then you still get away with it? Is this forums management on fucking crack or some shit? Fucking SERIOUSLY.
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Postby VodunLoas » Thu Nov 29, 07 5:23 am

If the mod isn't protected, I am sure everyone does. ;)
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Postby Osiris » Thu Nov 29, 07 6:26 am

i know how you did it, as we discussed it.
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Postby Alex » Thu Nov 29, 07 7:42 am

EntityReborn wrote:i plan on implementing this code into my AperatureScience mod :D nice work man.

You need Batch's permission to use the source though.
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Postby Osiris » Sun Dec 02, 07 8:06 am

actually i realised that if i make the playerclass, i will deal with it directly, as they deal with decorations on zonechanges involving water. Or override clientrefire() to check that the player isnt in the water. probably override, as its not as hack-ish.
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