Ill have a go.

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

Moderator: Forum Guards

Postby Siva » Thu Apr 24, 08 9:29 pm

Fans, Heatpipes, and potentially breakable capacitors for danger zones, I BEG OF YOU
//..
User avatar
Siva
doesn't care about augmented people
 
Posts: 6757
Joined: Tue Dec 06, 05 4:56 pm

Postby Psycho » Fri Apr 25, 08 7:33 am

Biohazardus dust ( I could make a football out of the dust in my comp )
User avatar
Psycho
Forum Hero
 
Posts: 2601
Joined: Mon Dec 27, 04 11:00 am
Location: North Wales

Postby Leenuks » Wed May 07, 08 4:32 pm

LOL nice ideas Protocol and Psycho. Yeah I had planned on fans. Sliced and diced anyone!!!

That huge speaker I had an idea for, but as yet is only an idea. I dont have the scripting skills to pull it off. Run by that speaker and the magnetic field would pull all your weapons from you onto the magnet, or maybe just any weapon you have out at the time. There is a mod with that idea already, disarming grenade.

Anyways some more screenshots from the editors.

Image
-----------------------------------
Some TOOL left a tool in there!
Image
-----------------------------------
CDRom building in progress
Image
-----------------------------------
Same only textured
Image

I havent had much time in the last week or two to work on my map, hopefully I can get it completed in time. Same goes for the next couple of weeks. Ill have it playable at least with spawns etc.
User avatar
Leenuks
Wannabe
 
Posts: 136
Joined: Fri Aug 05, 05 8:52 am
Location: Australia

Postby Krank » Wed May 07, 08 4:54 pm

You want me to get you a speaker texture leeeeeeeeeeeeeeenuks?
{A.a]starcraft wrote:do i get banned if i try to hack the forums

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our dark that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people don't feel insecure around you.We are all meant to shine as children do. Its not just in some of us; its in everyone.
Krank
Wannabe
 
Posts: 121
Joined: Tue Apr 01, 08 6:04 pm

Postby Psycho » Wed May 07, 08 5:03 pm

The only suggestion I have is , the wall colours are in a rocky affect, perhaps get it into grey, etc (case colour)
User avatar
Psycho
Forum Hero
 
Posts: 2601
Joined: Mon Dec 27, 04 11:00 am
Location: North Wales

Postby Spiderbot01 » Wed May 07, 08 5:09 pm

~þsÿçhø~ wrote:The only suggestion I have is , the wall colours are in a rocky affect, perhaps get it into grey, etc (case colour)


I dont think he's finished the texturing lol.

Looking good, the screwdriver is a nice touch!
<center>------</center><center>
Image</center>
<center>Image</center><
User avatar
Spiderbot01
Alpha
 
Posts: 5363
Joined: Wed Nov 30, 05 8:24 pm
Location: LONDON!!!!

Postby Psycho » Wed May 07, 08 5:22 pm

^ I also think that the scredriver is a good touch, but I think it would be better Red and white, as in trditional Philips screwdrivers :D
User avatar
Psycho
Forum Hero
 
Posts: 2601
Joined: Mon Dec 27, 04 11:00 am
Location: North Wales

Postby Jon » Wed May 07, 08 8:29 pm

traditional is yellow and black.
User avatar
Jon
Alpha
 
Posts: 1081
Joined: Mon Dec 12, 05 10:20 pm
Location: Derbyshire, England

Postby James » Wed May 07, 08 8:41 pm

I thought it was just black or red and black lol.

THE MORE YOU KNOW
I am dead.
User avatar
James
Alpha
 
Posts: 28885
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Leenuks » Thu May 08, 08 2:33 am

Depends on when you bought your screwdriver. Some Stanley brands are yellow and black. The set I have is transparent green for the phillips and all transparent yellow for the flats.

Ill more than likely take the screwdriver out as its causing some bad bsp and light issues.

As for the textures I am still messing with what would fit best.
User avatar
Leenuks
Wannabe
 
Posts: 136
Joined: Fri Aug 05, 05 8:52 am
Location: Australia

Postby Artin » Thu May 08, 08 2:43 am

Leenuks wrote:Ill more than likely take the screwdriver out as its causing some bad bsp and light issues.
But it's so good :(
User avatar
Artin
Poster
 
Posts: 199
Joined: Fri Oct 19, 07 10:48 pm
Location: Canadaaaaa

Postby Psycho » Thu May 08, 08 7:39 am

The screwderiver was a brilliant touch :( Why wont you not get loose screws then?
User avatar
Psycho
Forum Hero
 
Posts: 2601
Joined: Mon Dec 27, 04 11:00 am
Location: North Wales

Postby ~Si[ß]eria~ » Thu May 08, 08 12:38 pm

Use zonelighting.
Image
~[ß]Síke~ Mess with the best, fuck the rest.
~Si[ß]eria~
Wannabe
 
Posts: 102
Joined: Fri Apr 18, 08 1:32 pm
Location: ............................

Postby Spiderbot01 » Thu May 08, 08 4:10 pm

~Si[ß]eria~ wrote:Use zonelighting.


Zonelighting is the spawn of satan!
<center>------</center><center>
Image</center>
<center>Image</center><
User avatar
Spiderbot01
Alpha
 
Posts: 5363
Joined: Wed Nov 30, 05 8:24 pm
Location: LONDON!!!!

Postby Kaiden » Thu May 08, 08 4:44 pm

Reminds me of Rats maps on CS lol.
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby [FGS]ShadowRunner » Wed May 14, 08 2:40 am

use zonelighting sure, but use it as a "fill" light for shadows... vary the colour between lights and zone light to get richness and deepness into the map.

Protocol wrote:Fans, Heatpipes, and potentially breakable capacitors for danger zones, I BEG OF YOU


breakable/explodable movers, electricity emitters... could be really fun...

remember HongKong_Storage?

Again, I think this is one of the few maps that actually is what the judges asked, something fresh and a new scenario etc.

IDE cables could be a little more bendy...
User avatar
[FGS]ShadowRunner
Addict
 
Posts: 732
Joined: Mon Mar 20, 06 4:29 am

Postby Leenuks » Wed May 14, 08 6:00 am

Can you bend the cables for me! lol.
User avatar
Leenuks
Wannabe
 
Posts: 136
Joined: Fri Aug 05, 05 8:52 am
Location: Australia

Postby [FGS]ShadowRunner » Wed May 14, 08 3:41 pm

yes for this map, yes I can... well I wouldn't bend them, I would make new ones...but I think you can do it... just look in SP maps how they did pipes etc... some tunnels and vents and sewers spiral... I think the helibase sewers spiral at some point, somewhere around that level in the SP game... but if you need some help and it dont break the rules or affect your chances of winning, sure why not...

look how it's got player's excited, already discussing what it will be like to be inside... and Echelon's post is funny...

Also yes, too many ladders will totally fail a map... I try to have ladders where it gives the person no view of anything at the top of the ladder. For example the worst kind of ladder is the comm ladder in A51. The bugger can see the entire map... I make sure ladders dont offer any tactical advantage to the bugger, enclose them etc... or dont put them in quiet areas like CMD roof, where ladderbugger can shot away from side, and unlikely anyone else saw him...
Last edited by [FGS]ShadowRunner on Wed May 14, 08 3:44 pm, edited 3 times in total.
User avatar
[FGS]ShadowRunner
Addict
 
Posts: 732
Joined: Mon Mar 20, 06 4:29 am

Postby Jon » Wed May 14, 08 4:29 pm

I'm sorry, but how can you think this map is good? It hardly fits the theme, textures aren't representative of their realistic counterparts, and the worst thing of all is that I needed to read the text to get my head around what it was supposed to be.

People are excited at the concept of the finished model.

As for my constructive criticism, don't use ladders for obvious reasons. Instead, experiment with teleporters - it isn't a realistic map, so try and find a way around ladderbugging.
User avatar
Jon
Alpha
 
Posts: 1081
Joined: Mon Dec 12, 05 10:20 pm
Location: Derbyshire, England

Postby LastEr » Wed May 14, 08 5:19 pm

I made this cable tex for you, Leen :D
It's fdd cable, not ide, coz I have only round cablez.
Tex is x-axis tiled
Image

here you can dload it in bmp:
http://www.sendspace.pl/file/dAfRfKwh/

(download button is 'pobierz plik':p)

Will be rotating fans in this case? :D
Last edited by LastEr on Wed May 14, 08 6:02 pm, edited 4 times in total.
User avatar
LastEr
Mapping Contest Winner
 
Posts: 46
Joined: Sun Apr 20, 08 9:47 pm
Location: Krakow, Poland

Postby Psycho » Wed May 14, 08 5:34 pm

Jon wrote:I'm sorry, but how can you think this map is good? It hardly fits the theme, textures aren't representative of their realistic counterparts, and the worst thing of all is that I needed to read the text to get my head around what it was supposed to be.

People are excited at the concept of the finished model.

As for my constructive criticism, don't use ladders for obvious reasons. Instead, experiment with teleporters - it isn't a realistic map, so try and find a way around ladderbugging.


I personally think the map is brilliant.
User avatar
Psycho
Forum Hero
 
Posts: 2601
Joined: Mon Dec 27, 04 11:00 am
Location: North Wales

Postby LastEr » Wed May 14, 08 6:00 pm

Jon wrote:...find a way around ladderbugging.

Maybe kickers?
User avatar
LastEr
Mapping Contest Winner
 
Posts: 46
Joined: Sun Apr 20, 08 9:47 pm
Location: Krakow, Poland

Postby Psycho » Wed May 14, 08 7:29 pm

No, like block stuff, out of anyones view etc.
User avatar
Psycho
Forum Hero
 
Posts: 2601
Joined: Mon Dec 27, 04 11:00 am
Location: North Wales

Postby Leenuks » Thu May 15, 08 2:55 am

For some reason the post I made last night did not appear.

Of the 5 ladders I have on my map 2 long ones are totally enclosed and the other 3 only go to just above head hight. There WILL be teleports to various locations around the map.

As for the textures I am trying to use the default textures in DX. Only one texture I have imported. The IDE cables etc will stay as they are for now as I dont have time to redo them.
User avatar
Leenuks
Wannabe
 
Posts: 136
Joined: Fri Aug 05, 05 8:52 am
Location: Australia

Postby James » Thu May 15, 08 10:56 am

Here's a nice idea, spring/air platforms to navigate some parts of the level.
Last edited by James on Thu May 15, 08 2:23 pm, edited 1 time in total.
I am dead.
User avatar
James
Alpha
 
Posts: 28885
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Leenuks » Thu May 15, 08 1:15 pm

Yeah LTKJAY I like that idea.
User avatar
Leenuks
Wannabe
 
Posts: 136
Joined: Fri Aug 05, 05 8:52 am
Location: Australia

Postby Psycho » Thu May 15, 08 5:34 pm

With spawnrooms, what are you thinking about? Id a DDR RAM card or something?
User avatar
Psycho
Forum Hero
 
Posts: 2601
Joined: Mon Dec 27, 04 11:00 am
Location: North Wales

Postby James » Thu May 15, 08 6:01 pm

Ram?!
SPAWN ROOM?!
I am dead.
User avatar
James
Alpha
 
Posts: 28885
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Psycho » Thu May 15, 08 6:07 pm

Nvm scrap that idea. Were will the spawn rooms be though?
User avatar
Psycho
Forum Hero
 
Posts: 2601
Joined: Mon Dec 27, 04 11:00 am
Location: North Wales

Postby Leenuks » Fri May 16, 08 2:07 am

Yes there are spawn areas.
User avatar
Leenuks
Wannabe
 
Posts: 136
Joined: Fri Aug 05, 05 8:52 am
Location: Australia

PreviousNext

Return to Modifications

Who is online

Users browsing this forum: No registered users and 83 guests