New Gamemodes.

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New Gamemodes.

Postby Allan » Thu Mar 12, 09 1:35 am

Seeing as I need something to occupy my time, besides watching re-runs of Jeremy Kyle, and other such TV nonsense, I'm trying to make some of the old gamemodes from Unreal Tournament work in DXMP. I think I'll probably start with Dominator first, as it's the easiest of the three to code. (I think.)


I'm wondering - Who would I be best off asking for help regarding new gamemodes, should I need it?
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Postby Mr. Tastix » Thu Mar 12, 09 2:10 am

The Jeremy Kyle Show is so fucking random (we get some of the older episodes here in NZ). As for the new game modes, good luck to that, sounds wicked.

I really need to find my DX CD...
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Postby Kaiden » Thu Mar 12, 09 10:53 am

No idea, FGS seem to like the whole UT thing though, might be interested.
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Re: New Gamemodes.

Postby ~[ß]Lost~ » Thu Mar 12, 09 1:21 pm

Allan wrote:Seeing as I need something to occupy my time, besides watching re-runs of Jeremy Kyle, and other such TV nonsense, I'm trying to make some of the old gamemodes from Unreal Tournament work in DXMP. I think I'll probably start with Dominator first, as it's the easiest of the three to code. (I think.)


I'm wondering - Who would I be best off asking for help regarding new gamemodes, should I need it?


Code a new gametype where all your body parts are un-damageble, besides your head 8) Would be some good aim training...
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Postby Kaiden » Thu Mar 12, 09 1:32 pm

Hm couldn't you just increase each individual body part's HP to 999999999 except head :D (I guess it would take a while to do each time =/)
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Postby ~[ß]Lost~ » Thu Mar 12, 09 1:34 pm

Kaiden wrote:Hm couldn't you just increase each individual body part's HP to 999999999 except head :D (I guess it would take a while to do each time =/)


I don't know how to code...
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Postby Kaiden » Thu Mar 12, 09 1:37 pm

No I think it's some command, don't remember it now. =/
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Postby ~DJ~ » Fri Mar 13, 09 4:31 am

Mutator can work, it'll set all the actors health to 9999999 except head.. would be easy i guess. just a ModifyPawn function would work. :)
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Postby ElementalForgiveness » Sat Mar 28, 09 9:03 pm

There has already been a Mod called that, I think it was on [17] A while back, Headshot mutator anyone?
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Postby ~DJ~ » Sat Mar 28, 09 10:30 pm

Yes.

Although it din't had any Super.Timer nor any Super command, thats why it was buggy, and never worked with other mutators.


Ales made it.
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Postby {A.a]starcraft » Sun Mar 29, 09 3:29 am

and the last time i spoke him about the super gore mutator he saiad he lost evrything related to dx
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Postby ~DJ~ » Sun Mar 29, 09 1:06 pm

I still have his mods.. :P
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Postby {A.a]starcraft » Sun Mar 29, 09 2:59 pm

:O also the supergore mutator??
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