Check out my first steps of coding! - A few toys here.

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Check out my first steps of coding! - A few toys here.

Postby Zondartul » Sun Apr 12, 09 4:52 pm

Herein is a package of random things I coded up while learning UnrealScript with merely 3 tutorials and DeusEx uc files.
I present to you today what I've been working this weekend on:
Attachments
NioPackage.u
Contents:
-HealingPotion1 - 150 hp healed.
-WeaponStunRifle - copypasta from DXEditing.
-WeaponSacrificialDagger - a dagger to kill a god, and then eat his body for health.
-ProbingTool - shoot stuff, it gives you a message of whatever actors in a tube.
-
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Last edited by Zondartul on Sun Apr 12, 09 5:59 pm, edited 1 time in total.
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Postby Zondartul » Sun Apr 12, 09 4:57 pm

-HealingPotion1 - 150 hp healed.
-WeaponStunRifle - copypasta from DXEditing.
-WeaponSacrificialDagger - a dagger to kill a god, and then eat his body for health.
-ProbingTool - shoot stuff, it gives you a message of whatever actors in a tube.
-AllProbe - projectile to use with said tool. Sometimes gets buggy.
-DrunkenRocketA - My Glory - read below.
-DrunkenMasterA - to shoot the drunken flight rockets.

The Drunken Master A is a weapon designed to shoot DrunkenRockets. Those are rockets with special "Drunk Flight" algorythm that allows them to automatically pick targets and track them, while doing seemingly random movement.

The original idea of Drunken Master credits to Teta_Bonita, a lua coder for GarrysMod. I did not get his reply yet about converting his script, so I just made my own.

My drunken rockets have a few settings that lets you specify (in code or properties) whether they should find targets, fly randomly, and how straight to fly. Each is a float that should be anywhere from 0 to 1.

Please leave any comments and critisism, I'd love to hear what you people think.
Last edited by Zondartul on Sun Apr 12, 09 4:59 pm, edited 2 times in total.
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Postby {A.a]starcraft » Mon Apr 13, 09 11:52 am

eeh maybe an classlist?
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Postby Zondartul » Mon Apr 13, 09 2:01 pm

That is the classlist in my second post.
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