The projects were planned but never came to completion until July 2009, I've spent the last few months compiling and checking everything.
MatchMaps
Christmas 2007
MatchMaps is a collaboration between mappers under my creative guidance. Without spoiling too much it's basically a collection of 6 maps created for 0-Aug and Aug gameplay.
- Mach: Mach is a reletively small map similar to the exterior of CMD set in a small but deep gorge/canyon. There's two interior buildings and the center of the map there's a bridge to cater between the 5 possible spawn locations. Which oddly enough looks like a plastic disposable shaving razor and that's where it got it's name.
- Ton: Our only unoriginal product; we have made the Ton into a viable DXMP map and opened up all possible rooms. The lobby area will be a very hectic place!
- Staircase: Inspired by a shitty dream I had about Mario 64, an experimental map which has players battling it out in heaven. Make sure you secure the gate's after the stairway in Augs as those turrets are deadly considering how vertical this map is.
- Harm: Map full of hazards, enjoy a lot of water, poison, lava and huge falls. Not fun to play on 0-Aug but hilarious with Augs.
- Smug: Re-literation of Smuggles, kinda symetric and not as silly. Remade from the ground up. The new skylight window is gorgeous and we've pushed the skybox to the maximum of our imagination to make it look amazing.
- HouseAtlantic: My Smuggler esqe map. Based on Coheed and Cambria mythos. It's actually similar to Ton's lobby.
Rocket Pro Game
Christmas 2008
Back in 2008 Clix told me about his little experiments with rocket jumping in DXMP but I went on and decided to get people to make a mutator to allow this.
- All explosive weapons revamped to scan for any enemy in the blast radius; if there isn't the blast will be reduced to a quater of the damage
- The ability to jump on explosions to propel yourself into the air awkwardly similar to speed augging.
- A spare mutator with the ability to jump on 2d meshes, this is basically just for fun and a product of DXMP_Heaven, enjoy jumping on gas and fire.
ARX GENUS II
Christmas 2009
I finally managed to find help from the TNM team! http://www.dxalpha.com/forum/viewtopic. ... 054#244054
DXAG as you may know is based off Enemy Territory and Team Fortress, so when I found tom tallian's low poly character classes I screamed with joy at the very thought of revamping DXAG to emulate TF2's (at the time) balanced standards. First thing I did was rip from the actual TF2 then scale all textures to size by stealing from the original game's textures so they aren't low quality. I decided that even then the models would be too short for Deus Ex but then I realized this can only add to my advantage of the eventual map design I dreamed for
- All 9 classes are intact with their visual greatness thanks to Tom Tallian! http://tomtallian.com/pages/tf2.html
- Total conversion; you won't recognise it being DX at all except for the interface.
- Unique playerclasses allow custom animations and variables to achieve effects such as class' speeds. Materialising a true Low Poly TF2 experience!
- 2 maps! agcp_dustbowl and agdm_granary. agcp and agdm are able to be played without DXAG although not advised for balance.
- Compatible with original all maps thanks to a interactive actor that spawns near playerspawn clusters to help you choose classes.
- The ability to have mirrors which the Source engine cannot create!
- Heavy: mini gun, shotgun, fists, ballistic protection augmentation
Soldier: rocket launcher (not instant kill unless direct for weak classes), shotgun, shovel, energy shield augmentation.
Demoman: pipe launcher, sticky launcher, bottle, environmental resistance augmentation
Spy: revolver, knife, cloak augmentation, run silently augmentation
Medic: medigun, ubersaw, regeneration augmentation, emp shield augmentation, power reticulator augmentation
Scout: scattergun, pistol, pistol bat
Pyro: flamethrower, shotgun, axe vision enhancement augmentation
Sniper: Sniper rifle, SMG, kukri
Engineer: Pistol, PDA with ability to spawn dispensers, sentry guns (level 2 max) and teleporters, spydrone augmentation
Civilian [unused]: Umbrella
<center>CREDITS
Designer:
DXMP
Directors:
James, Snakey, Longcat
Mappers:
James, Snakey, Longcat, Jon, Bob, MrBlack, Clix, Jason Fisher, Gordon Laxall
Progammers:
James, Alex, Daedalus, Nobody, Smuggler, Shane Sickle
Advice and consent:
MrBlack, Alex, Daedalus, Tom Tallian, Apogee software, Robin Walker, Warren Spector, Steve Tack, Chris Kline, Alex Brandon and moot
Music:
Aphex Twin, Alex Brandon and Chris Kline
Special thanks:
Ion Storm
Epic Games
Eidos
Apogee Software
Valve
The entire DEUS EX MULTI-PLAYER COMMUNITY
MERRY CHRISTMAS AND A HAPPY NEW YEAR
RELEASE VERSION 1.0 AND SOURCE:
http://rapidshare.com/files/325429720/P ... k.rar.html
TRAILER:
http://www.youtube.com/watch?v=vHau3YR9CGU&fmt=22
GOODBYE AND THANKS FOR WATCHING THIS SPACE