Allan wrote:~DJ~ wrote:WCCC wrote:to DJ: the funny thing is i actually DID override the dojump function, and because it doesn't use the dxmtl movement fix or whatever for adding velocity, it does in fact turn out a little ugly.
Sorry, I dint meant DoJump in THAT way.. Putting it on PlayerWalking is what I did..
I haven't also read any other post at all. I am a lazy bastard.
(nor have I fully checked your code lmao)
Anyway..
My Action-Event mod was on DXMTL too, so try this code:ActionEventBETA wrote:*lalcode*
EDIT: It doesn't play any sound, cos I dint added one, you can add if you want. I'd recommend adding different sound rather than jump, something like MaleLand sound, so the double jump makes another sound, it'll look better, trust me.
Right-o, I found a bug with this, whereby you can get stuck jumping sometimes. I also has a fix for this.ActionEventBETA - p@ched. wrote:*code*
That should fix the issue where you can get stuck on the floor, unable to jump.
Nice fix :$
Although a normal fix on a tick or a timer that if we're PHYS_Walking and resetting the NumJumps to 0 would fix too, but advance stuff is always nice. Thanks for da fix :$