CDF Coop Mod - Intelligent combat, conversations and more ..

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CDF Coop Mod - Intelligent combat, conversations and more ..

Postby DxPlayer » Sat Apr 24, 10 11:27 pm

Hello DeusEx players!

I'm making a coop mod wich brings to DeusEx multiplayer features that you could only find in the SP mode or features that don't work very well in the other MP bots or coop mods, like:

-Conversations with sounds (so you can write your own conversation and voice act it!!);
-A decent NPC combat;
-Objectives;
-Broadcast, infolink, scores triggers;
-You score when you kill a NPC character (just like DeusEx Deatchmatch);
-It's totally customizable using DeusEx SDK, you can make your own coop map or story line with this mod;
-A map changer (so you can link your maps and build your story line);
-Has custom menus and custom characters to play with and more.
-You can totally extend it's AI, so your own bots are able to talk and shot too!

However, my objective is not to bring DeusEx Sp into Dxmp, I'm just allowing mappers and players to make their own story lined maps with cool things like voice acting and stuff like that working fine in DXMP, or have some fun in maps where the objective is like "conquest the beach", "reach the base", "exit this place", "save someone", "make your way to the end", "fight MJ12", etc....

Some screen shots from the beta state (under developing):

Image
The bot has custom conversations depending of it's state (shotting, fleeing, etc)...
Image
This is the default bot's conversation when it's attacking someone (you can change it in SDK)...
Image
I'm developing a decent combat..
Image
It won't be so easy to fight them when I finish the AI...
Image
Score!
Image
This one has nothing to do so far...

What have I done already:

[+]Done
[-]Still need to be done
[/]Under developing or still need to be improved

[/]Conversations with sounds (so you can write your own conversation and voice act it!!);
[/]A decent NPC combat;
[+]Objectives;
[/]Broadcast, messages, score triggers;
[+]You score when you kill a NPC character (just like DeusEx Deatchmatch);
[+]It's totally customizable using DeusEx SDK, you can make your own coop map or story line with this mod;
[+]A map changer (so you can link your maps and build your story line);
[/]Has custom menus and custom characters to play with and more;
[+]You can totally extend it's AI, so your own bots are able to talk and shot too!

Intelligent combat beta - Video:

Image

Stay tuned :P

---------------------
This post in EDH:
http://edhclan.com/forums/viewtopic.php?f=27&t=76
Last edited by DxPlayer on Sat Apr 24, 10 11:30 pm, edited 2 times in total.
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Postby Allan » Sat Apr 24, 10 11:51 pm

V.Impressive!

If nothing else, I'm interested in the enemy AI. How on earth did you make them fire properly? :o
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Postby ~DJ~ » Sun Apr 25, 10 2:07 pm

Isn't all those features are at Hej's bots?
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Postby DxPlayer » Sun Apr 25, 10 4:14 pm

Allan wrote:V.Impressive!

If nothing else, I'm interested in the enemy AI. How on earth did you make them fire properly? :o


Thx!
I've found out that normal DXMP bots take the weapon proprieties too seriously (shotting range, etc..). In my mod when the bot is carrying a weapon the default values are improved to make shotting easier, those values are reseted if the current weapon owner is not a coop bot. That's what I got for now, but I'm still working on the combat, so I will improve other things.

~DJ~ wrote:Isn't all those features are at Hej's bots?


I don't know, do you have download links?
Last edited by DxPlayer on Sun Apr 25, 10 4:16 pm, edited 2 times in total.
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Postby Raiiiny » Thu Jul 29, 10 3:03 pm

looking forward to it. still in progress?
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Postby Aidan » Thu Jul 29, 10 5:39 pm

Hej's bot's or not. It's a very interesting concept!
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