DXMT.exe

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DXMT.exe

Postby Raiiiny » Mon Jun 07, 10 1:19 pm

Update: DXMT.exe

DeusEx Modding Tool. You can use it to compile your scripts, delete your compiled mod, locate you mod folder, open your deusex.ini file, open sdk or to play with the option to change the background/font colors. do all this without leaving the window.
Attachments
DXMT.rar
DXMT.exe
(20.71 KiB) Downloaded 464 times
Last edited by Raiiiny on Thu Jun 10, 10 1:32 pm, edited 5 times in total.
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Postby MainMan » Mon Jun 07, 10 1:32 pm

I love using CMD because it makes me feel more hardcore. I even have a custom window for it (Console2) and run a bash shell through it as default. raaawr 8)
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Postby Raiiiny » Mon Jun 07, 10 1:39 pm

Use to make me feel pro. Anymore its just tedious, specially when i'm working on a big project.
Maybe i'm just getting lazy :P
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Postby MainMan » Mon Jun 07, 10 2:07 pm

Yeah I do see the point in it... just perhaps if you have CMD open already, it's quicker to type it than to search for the file in the explorer window? I dunno though
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Postby Raiiiny » Mon Jun 07, 10 3:04 pm

I have it on my desktop. all you gotta do is click it,
hit any button to compile, than hit any button to exit it.

think i'll make it so you hit c to compile an e to exit,
that way you can keep it up.
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Postby Allan » Mon Jun 07, 10 4:53 pm

You'd probably need a small C program for that.

But don't trust my word at face value, I'm a nab kebab when it comes to batch.
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Postby ~ô¿ô~Nobody~ » Mon Jun 07, 10 11:39 pm

ROFL AT THAT.
Your descriptions and credits are more than the script itself!
I voted YES, it definitely helped me to rise my mood. :P
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Postby Raiiiny » Tue Jun 08, 10 1:50 am

yeah, my ReadMe's written like a boss lol. you don't need anything aside from notepad
an some knowledge to make a good batch(same goes for .vbs an .vbe).

when saving a .bat, .vbs, or .vbe just go to file>save as: an name your file 'anything'.bat
make sure you set the save as type: from *.txt to all.

This is where i learned most of my batch commands.
http://www.computerhope.com/batch.htm#11

Easy example for visual basic scripting: a "RAM Cleaner" to speed up a pc would be

Code: Select all
mystring=(80000000)

than you would save it the same way, just 'Anything.vbs' not .bat.
You'd be surprised what you can accomplish with a notepad.
Attachments
DXMT.rar
DXMT.exe
(20.71 KiB) Downloaded 434 times
Last edited by Raiiiny on Thu Jun 10, 10 1:41 pm, edited 4 times in total.
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Postby Cozmo » Tue Jun 08, 10 3:42 pm

See, I'm even lazier than that. I keep a seperate .bat in each mod folder that deletes the relevant .u file and compiles for me so I don't even have to go into the \system folder and just double click instead. :oops:

Code: Select all
@ECHO -----------------------------------------------------------
@ECHO Delete old .u file and recompile?
@ECHO -----------------------------------------------------------
pause
del D:\DeusEx\System\ModHere.u
D:\DeusEx\System\UCC Make
Last edited by Cozmo on Tue Jun 08, 10 3:43 pm, edited 1 time in total.
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Postby Allan » Tue Jun 08, 10 4:07 pm

And I'm even lazier than Cozmo.

I have the operation set up on a loop, so I only have to run the compiler once.

Code: Select all
@ECHO OFF
TITLE=Example Compiler
:Start
CLS
ECHO ==============================
ECHO +----- Example Compiler -----+
ECHO ==============================
ECHO Please wait....
del C:\DeusEx\System\Example.u
C:\DeusEx\System\ucc make
pause
Goto Start
Last edited by Allan on Tue Jun 08, 10 4:07 pm, edited 2 times in total.
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Postby Raiiiny » Tue Jun 08, 10 9:57 pm

Wait till you see the batch i'm working on now, will put all others to shame.
soon as it starts it has an option menu with everything you can possibly need an once you type
a command it returns to the option menu after completing the task. you can also
just keep pressing enter to keep compiling.

Options it has so far.
Code: Select all
C = Compile| S = Brings up sdk| L = locate mod folder| D = Delete compiled mod| i = opens DeusEx.ini:_| x = Exit:


L an D example:
once you hit L an press enter it asks for your mod name. when you type in the mod name it opens your mod folder, than returns you to option menu in the cmd window.
same concept with D, except it deletes the compiled mod when you enter its name.

did i add too much or can you think of anything else i should add before uploading it?
could add a option IE to open internet explorer, an another to open the dx folder or dx system folder, ect.
let me know what you think of less you think its good as is.
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Postby Alex » Wed Jun 09, 10 9:13 am

I think you should stop all together and just keep to 'ucc make'. Don't add more options. (Hell, check the poll, 4 against 2 say its not useful). But hey, that's just me in a harsh mood.
Last edited by Alex on Wed Jun 09, 10 9:14 am, edited 2 times in total.
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Postby ~DJ~ » Wed Jun 09, 10 11:54 am

Allan wrote:And I'm even lazier than Cozmo.

I have the operation set up on a loop, so I only have to run the compiler once.

Code: Select all
@ECHO OFF
TITLE=Example Compiler
:Start
CLS
ECHO ==============================
ECHO +----- Example Compiler -----+
ECHO ==============================
ECHO Please wait....
del C:\DeusEx\System\Example.u
C:\DeusEx\System\ucc make
pause
Goto Start


THATS MIENNNNNNNNNN!!!!11
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Postby Allan » Wed Jun 09, 10 1:47 pm

The loop isn't. Otherwise, fair point.
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Postby ~ô¿ô~Nobody~ » Wed Jun 09, 10 10:49 pm

What the FÜCK do people keep using absolute paths??
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Postby Raiiiny » Thu Jun 10, 10 12:54 am

Alex wrote:I think you should stop all together and just keep to 'ucc make'. Don't add more options. (Hell, check the poll, 4 against 2 say its not useful). But hey, that's just me in a harsh mood.


Been bored, this is just something to do. First file was Simply a batch to compile an being everyone has one,
i can see how it wouldn't be of much use.
This is capable of much more, don't diss it, till you at least try it. :D

Code: Select all
                                     ::Menu::                                     
  c = Compile                                        d = Delete a compiled mod 
  o = Open Mod Folder                                i = Open DeuxEx.ini       
  s = Open Unreal SDK                                p = Play DeuxEx           
  z = Change Background/Font color                   x = Exit DX Modding Tool
Attachments
DXMT.rar
DX Modding Tool.exe
(20.71 KiB) Downloaded 444 times
Last edited by Raiiiny on Thu Jun 10, 10 1:19 pm, edited 2 times in total.
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Postby Allan » Thu Jun 10, 10 1:30 am

~ô¿ô~Nobody~ wrote:What the FÜCK do people keep using absolute paths??
If I knew how to reference registry keys, I would gladly do that instead.
Last edited by Allan on Thu Jun 10, 10 1:30 am, edited 1 time in total.
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Postby Raiiiny » Thu Jun 10, 10 1:38 pm

i'm with allan on that one lol.
by the way, for anyone who decides to try DXMT.exe when you delete a mod,
just enter the name. it already has the .u extension after what you type.

code example:
Code: Select all
Del c:\deusex\system\%input%.u
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Postby MainMan » Thu Jun 10, 10 5:08 pm

Perhaps a smarter program would back up the old package?
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Postby Raiiiny » Fri Jun 11, 10 2:02 pm

Done. it now copys your *.u mod to the location of the DXMT.exe an will overwrite old versions with the newest deleted one. will upload it later.
have to run to the junk yard in a few to get parts for my car an may have plans this weekend, but when i get time i'll add to it if you want. just drop me any suggestions you have.
Last edited by Raiiiny on Fri Jun 11, 10 2:42 pm, edited 3 times in total.
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