Moderator: Forum Guards
SimonDenton wrote:Hey Alex!
I cannot remember without checking the packages but I do remember errors that never showed up from simple things like item names not being replaced or weapon icons being totally wrong. I do remember errors asking for classes that never existed such as "Summer.Sign". We never had a class called Sign yet it is asking for it. All sorts of bad stuff.
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Marder wrote:At the moment there is a guy called "Ketchup" who is working on a Ketchup bottle weapon. Thought it could fit well in your mod.
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
~DJ~ wrote:
How come?
I don't see how school and ketchup mixes.
///////////////////////////////////////////////////
// IBMComputerBox.
///////////////////////////////////////////////////
class IBMComputerBox extends Object
abstract;
#exec MESH IMPORT MESH=IBMComputerBox ANIVFILE=MODELS\IBMComputerBox_a.3d DATAFILE=MODELS\IBMComputerBox_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=IBMComputerBox X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=IBMComputerBox SEQ=All STARTFRAME=0 NUMFRAMES=30
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections
#exec MESHMAP NEW MESHMAP=IBMComputerBox MESH=IBMComputerBox
//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=IBMComputerBox X=0.151421 Y=0.151421 Z=0.151421
#exec TEXTURE IMPORT NAME=IBMComputerBoxTex0 FILE=textures\ GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=IBMComputerBox NUM=0 TEXTURE=IBMComputerBoxTex0
#exec TEXTURE IMPORT NAME=IBMComputerBoxTex1 FILE=textures\ GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=IBMComputerBox NUM=1 TEXTURE=IBMComputerBoxTex1
#exec TEXTURE IMPORT NAME=IBMComputerBoxTex2 FILE=textures\ GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=IBMComputerBox NUM=2 TEXTURE=IBMComputerBoxTex2
defaultproperties
{
DrawType=DT_Mesh
Mesh=IBMComputerBox
}