Deus Ex New Vision Texture Mod

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Deus Ex New Vision Texture Mod

Postby Shinobi » Mon Aug 08, 11 8:50 pm

Last edited by Shinobi on Mon Aug 08, 11 8:51 pm, edited 1 time in total.
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Postby Aidan » Mon Aug 08, 11 9:06 pm

Yeah, someone posted this on OCN, and I was considering getting it..


-BUT I LIKE THE CLASSIC FEEL OF VANILLA DX.
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Postby Shinobi » Mon Aug 08, 11 9:07 pm

Really? REALLY?? I love this mod been waiting ages, and it's possible that there will me an MP release, too, compatible with DXMP.
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Postby Lurker » Mon Aug 08, 11 9:10 pm

Filename: NewVisionV1.zip.
Type: Full Version.
Uploader: DaveW.
Date: Aug 8th, 2011.
Size: 1,541.12mb (1,615,978,017 bytes)


1.5 Gigabytes. That...is...BIG :shock:
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Postby Shinobi » Mon Aug 08, 11 9:14 pm

Yeah and it's taking fucking ages lol.
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Postby Aidan » Mon Aug 08, 11 9:15 pm

Lurker wrote:
Filename: NewVisionV1.zip.
Type: Full Version.
Uploader: DaveW.
Date: Aug 8th, 2011.
Size: 1,541.12mb (1,615,978,017 bytes)


1.5 Gigabytes. That...is...BIG :shock:


Most PC games these days are around 4-10Gb.

So in the long run, it's not that big.
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Postby Lurker » Mon Aug 08, 11 9:52 pm

Shinobi wrote:Yeah and it's taking fucking ages lol.


Good things come to those who wait. :lol:

He lets people wait, because he's a devoted modder who cares more about the quality of his mods than about release dates.
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Postby Shinobi » Mon Aug 08, 11 10:09 pm

I meant taking ages to download.
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Postby UT » Tue Aug 09, 11 3:34 am

Is it something like HDTP? Niceee.
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Postby clyzm » Tue Aug 09, 11 4:06 am

HOLY DETAIL

The included version of the DirectX 10 renderer has some problems with the volumetric lighting (sometimes everything goes pitch black) but when it works... it's pretty high quality

Side by side comparing regular textures with NV textures:

Image

The reason it's super sharp is probably my settings though, I put the LODBias to -10. Definitely an awesome mod.

Little by little our humble Deus Ex from the late 90s is turning into a modern FPS :'(
Last edited by clyzm on Tue Aug 09, 11 4:08 am, edited 1 time in total.
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Postby Aidan » Tue Aug 09, 11 4:15 am

Part of me want's to keep it humble and vanilla.

Is it 100% worth downloading/installing?
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Postby ~DJ~ » Tue Aug 09, 11 4:22 am

Hey clyzm, some amazing comparison shots.. I was wondering though.. I can't get the DX10 working (videocard is shit).. does these textures have POM and extra depth stuff? or they're just normal with little details. Thanks. :D
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Postby clyzm » Tue Aug 09, 11 4:28 am

Yeah the included DirectX 10 renderer has POM and Bump Mapping, which the NV textures make use of very well.
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Postby UT » Tue Aug 09, 11 1:25 pm

I tried to install it, but it doesn't work for me. ;X Maybe I need the last DX patch? I'm downloading it.
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Postby UT » Tue Aug 09, 11 2:13 pm

Image

x_x
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Postby Shinobi » Tue Aug 09, 11 2:59 pm

Guys, delete say type preferences, set classic lighting to true (ED: it's under rendering, direct3d 10, doesnt require restart just exit prefs menu and fingers crossed dx will revert to full screen, if not alt + enter). Turns off HDR, which - while looks good - kinda screws with the lighting too much for me.

Try simulatemultipasssomething (I forget exact name sorry) to true, for slightly better skies. I think.

LODBias -10?? Ouch them's some sharp shits.

IF you're having reindeer problems, try reverting to v24, this is the last version I've had no problems with, they're all on kentie.net.
(ED: I'm win 7 x64 deus ex patched exe from alpha archive, amd radeon 5770)
I get bugs, sometimes everything literally disappears and I'm left with a crosshair and a HUD. Incidentalyl tend to get this most often in cozmo rpg v2 mp map near instruction boards, using v25-v27 renderer.


I think Chris Donhal's D3D renderers are obsolete now although his OpenGL one if you're that way inclined is useful.

Personally don't use HDTP so can't comment.

@Clyzm - no, the NV textures do not have normal maps or heightmaps included to turning on or off bump mapping or POM makes no difference (although obviously you're right about the d3d10 renderer supporting these). If it is for you then I'm doing something wrong lol. I've created some normal maps for a few textures (metal walkways n easy ones etc) and tried my hand at making a heightmap for grass textures (3d grass, anyone??) but I'm not an artist and have no idea what i'm doing so it sucks lol

(ED: forgot to say, davew is eventually releasing an mp version which uses d3d10 renderers ability to call external dds textures and height/normal maps, this is awesome shit, i ripped the nv beta texs and made em mp compatible a while back, looked half good, now it's sorta finished mp will be a fresh experience methinks!)

LOL: reindeer problems.
Last edited by Shinobi on Tue Aug 09, 11 3:05 pm, edited 4 times in total.
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Postby clyzm » Tue Aug 09, 11 9:07 pm

I've been playing a lot with this mod enabled, took quite a few screenshots. I'd upload them but they're gonna kill your bandwidth haha

Just take my word for it when I say: in some levels the texture detail really, really shows, like in the Catacombs and Hong Kong. Could definitely stand up to modern-gen graphics like in Crysis 2.
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Postby Shinobi » Tue Aug 09, 11 9:35 pm

It's nice isn't it. Catacombs with classiclighting set to false, and NV, really quite atmospheric, not that vanilla DX wasn't, but y'know what I mean.
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Postby Cozmo » Sat Aug 13, 11 12:05 pm

30,000 downloads, and ranked #1 atm, a few days after release. The Stanley Parable is #2. Whoa.
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Postby Lurker » Sun Aug 14, 11 12:26 am

Texture Comparison between DaveW's NewVision Beta 1 ( 2009-03-27 ) and Version 1 ( 2011-08-08 ) in Deus Ex Paris Catacombs.

http://www.moddb.com/members/lurker2011 ... comparison

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Last edited by Lurker on Sun Aug 14, 11 12:27 am, edited 1 time in total.
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