is there newer wer i can get?

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is there newer wer i can get?

Postby AgentSmyth » Wed Dec 21, 05 12:23 pm

a keycard mod, it would help with a map im trying to build...ive tired making it myself, but my moddin skills only involve changing the default properties of weapons :oops:
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Postby Spiderbot01 » Wed Dec 21, 05 12:29 pm

Lol i think thats what a lot of people need, including myself, my modding skills go as far as UnrealEd giving me a GPF lol
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Postby Alex » Wed Dec 21, 05 1:00 pm

What do you mean with keycard? What it's function?
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Postby AgentSmyth » Wed Dec 21, 05 1:05 pm

there is a door assigned to it so that when yo right-click the door, it opens....like main-man's rpg
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Postby Spiderbot01 » Wed Dec 21, 05 1:06 pm

dunno bout smythe but you know mainmans keycard mod? you hold a keycard and right click on a keycard slot thingie and the door opens...
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Postby Gishank » Wed Dec 21, 05 1:54 pm

His just done you must have hat keycard in inventory to open it and a normall keypad ;)
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Postby Spiderbot01 » Wed Dec 21, 05 1:57 pm

alas i have no idea how you do that...
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Postby AgentSmyth » Wed Dec 21, 05 3:23 pm

yea...klop u see u can actually mod to a decent degree...the best thing ive ever done is create a pistol that can zoom in and lock onto targets...
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Postby Gishank » Wed Dec 21, 05 3:48 pm

oh, ok i shut up lol.
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Postby Cozmo » Wed Dec 21, 05 6:22 pm

i kinda borowed this code from Alex in an earlier post...

Code: Select all
//=============================================================================
// Adminswitch
//=============================================================================
class AdminSwitch extends DeusExDecoration;

var bool bOn;

function Frob(Actor Frobber, Inventory frobWith)
{
      local Inventory Inv;
      local DeusExPlayer Player;
      Player = DeusExPlayer(Frobber);
            foreach AllActors(class'Inventory', Inv)
            {
                  if (Inv.Owner == Player){
                  if (Inv.IsA('ITEM CLASS HERE')) {
   Super.Frob(Frobber, frobWith);
}
}
}

   if (bOn)
   {
      PlaySound(sound'Switch4ClickOff');
      PlayAnim('Off');
   }
   else
   {
      PlaySound(sound'Switch4ClickOn');
      PlayAnim('On');
   }

   bOn = !bOn;
}

defaultproperties
{
     bInvincible=True
     ItemName="Admin's Switch"
     bPushable=False
     Physics=PHYS_None
     Mesh=LodMesh'DeusExDeco.Switch1'
     CollisionRadius=2.630000
     CollisionHeight=2.970000
     Mass=10.000000
     Buoyancy=12.000000
}
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