Hard Mod

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

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Hard Mod

Postby Ballistix » Thu Dec 29, 05 3:06 pm

Im going to get to work on a new mod to a grenade.

Its gonna be a Granade which is turned into a kicker. Its gonna have a small radius though, its gonna be able to kick the player/players who get caught it that radius of the grenade, Its gonna piss some ppl off but at the same time, be funny as hell.

Im not sure if im gonna be able to do this mod cos its gonna be dam hard for me.

But ill try to :P
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Postby Gishank » Thu Dec 29, 05 3:08 pm

Since when did you learn modding :shock:
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Postby Ballistix » Thu Dec 29, 05 3:21 pm

Ive known how to mod for about 3 months
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Postby Gishank » Thu Dec 29, 05 3:34 pm

Just editing Default Properties isn't really good modding.
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Postby AgentSmyth » Thu Dec 29, 05 6:04 pm

:( aww and there as me thinking that i was good :P
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Postby Spiderbot01 » Thu Dec 29, 05 6:15 pm

Editing defaults is T3H Pwnage!
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Postby AgentSmyth » Thu Dec 29, 05 6:42 pm

lol it actually is...i dont understand the other stuff...
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Postby Wasted » Thu Dec 29, 05 6:43 pm

I cant even get that far..
FFS
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Postby Allan » Tue Jan 03, 06 8:41 pm

Anyway... Im liking this idea :)

Jist make sure to hide it somewhere very very very very very very very very very *Breathes in* Very safe. (Like a secret hole in the spawnroom floor XD)
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Postby Rödewijk » Tue Jan 03, 06 8:48 pm

<~>K}Ã?Ã?<~> wrote:Just editing Default Properties isn't really good modding.


wel actually u do the same :lol:
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Postby Allan » Tue Jan 03, 06 8:56 pm

Soz to burst your bubble, but his chaingun mods had a tiny bit of coding in them for destroying the obljects as soon as they were lobbed out.

But...

Code: Select all
//=============================================================================
// StickyBlobGun.
//=============================================================================
class StickyBlobGun expands WeaponAssaultGun;

simulated function PreBeginPlay()
{
   if ( Level.NetMode != NM_StandAlone )
   {
      mpHitDamage=0;
      mpReloadCount=15;
   }
}

simulated function RefreshScopeDisplay(DeusExPlayer player, bool bInstant, bool bScopeOn)
{
   if(bScopeOn && (Player !=None))
   {
      if(Level.NetMode != NM_StandAlone )
      DeusExRootWindow(Player.RootWindow).ScopeView.DeActivateView();
      DeusExRootWindow(Player.RootWindow).HUD.AugDisplay.bTargetActive = true;
      DeusExRootWindow(Player.RootWindow).HUD.AugDisplay.TargetLevel = 3;
      AreaOfEffect=AOE_Point;
      AccurateRange=6000;
      MaxRange=12000;
      recoilStrength=0.150000;
      ShotTime=0.800000;
      mpBaseAccuracy=0.200000;
      mpAccurateRange=6000;
      mpMaxRange=12000;
      mpRecoilStrength=0.150000;
      Player.ClientMessage("Special fire mode activated. You now fire single shot, high accuracy rounds. Targeting is also enabled. Fire speed is reduced.");
   }   
   else if (!bScopeOn)
   {
      DeusExRootWindow(Player.RootWindow).HUD.AugDisplay.bTargetActive = False;
      AreaOfEffect=AOE_Cone;
      AccurateRange=4800;
      MaxRange=9600;
      recoilStrength=0.90000;
      ShotTime=0.333333;
      mpBaseAccuracy=0.900000;
      mpAccurateRange=4800;
      mpMaxRange=9600;
      mpRecoilStrength=0.900000;
      Player.ClientMessage("Regular fire mode activated. You now fire multi shot, low accuracy rounds. Targeting is disabled. Fire speed is increased.");

   }
}


(Mine)

VS

Code: Select all
class WeaponHeavyChainGun extends WeaponAssaultGun;

//destroy when dropped
function DropFrom(vector StartLocation)
{
Destroy();
}


(Klop)

I tthink we have a winner! (Cough, me, Cough)
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Postby Spiderbot01 » Tue Jan 03, 06 9:26 pm

Allan wrote:Soz to burst your bubble, but his chaingun mods had a tiny bit of coding in them for destroying the obljects as soon as they were lobbed out.

But...

Code: Select all
//=============================================================================
// StickyBlobGun.
//=============================================================================
class StickyBlobGun expands WeaponAssaultGun;

simulated function PreBeginPlay()
{
   if ( Level.NetMode != NM_StandAlone )
   {
      mpHitDamage=0;
      mpReloadCount=15;
   }
}

simulated function RefreshScopeDisplay(DeusExPlayer player, bool bInstant, bool bScopeOn)
{
   if(bScopeOn && (Player !=None))
   {
      if(Level.NetMode != NM_StandAlone )
      DeusExRootWindow(Player.RootWindow).ScopeView.DeActivateView();
      DeusExRootWindow(Player.RootWindow).HUD.AugDisplay.bTargetActive = true;
      DeusExRootWindow(Player.RootWindow).HUD.AugDisplay.TargetLevel = 3;
      AreaOfEffect=AOE_Point;
      AccurateRange=6000;
      MaxRange=12000;
      recoilStrength=0.150000;
      ShotTime=0.800000;
      mpBaseAccuracy=0.200000;
      mpAccurateRange=6000;
      mpMaxRange=12000;
      mpRecoilStrength=0.150000;
      Player.ClientMessage("Special fire mode activated. You now fire single shot, high accuracy rounds. Targeting is also enabled. Fire speed is reduced.");
   }   
   else if (!bScopeOn)
   {
      DeusExRootWindow(Player.RootWindow).HUD.AugDisplay.bTargetActive = False;
      AreaOfEffect=AOE_Cone;
      AccurateRange=4800;
      MaxRange=9600;
      recoilStrength=0.90000;
      ShotTime=0.333333;
      mpBaseAccuracy=0.900000;
      mpAccurateRange=4800;
      mpMaxRange=9600;
      mpRecoilStrength=0.900000;
      Player.ClientMessage("Regular fire mode activated. You now fire multi shot, low accuracy rounds. Targeting is disabled. Fire speed is increased.");

   }
}


(Mine)

VS

Code: Select all
class WeaponHeavyChainGun extends WeaponAssaultGun;

//destroy when dropped
function DropFrom(vector StartLocation)
{
Destroy();
}


(Klop)

I tthink we have a winner! (Cough, me, Cough)


Owned.
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Postby Rödewijk » Tue Jan 03, 06 9:28 pm

indeed :lol:
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Postby Allan » Tue Jan 03, 06 9:58 pm

lol. No hard feelings Klop, i just looked at the statististics page for coding tips, and modified this weapon to work as needed (Using scope for AltFire mode.) Hmm... Methinks you could use lasersight key to use alternate weapon fire modes for the UT style weapons. (Like shock rifle's plasma ball, instead of shock beam.)

BTW, has anyone tried shooting a plasma ball in UT, then firing at it with the beam, that effect=OWNAGE!
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Postby Spiderbot01 » Tue Jan 03, 06 10:40 pm

Allan wrote:lol. No hard feelings Klop, i just looked at the statististics page for coding tips, and modified this weapon to work as needed (Using scope for AltFire mode.) Hmm... Methinks you could use lasersight key to use alternate weapon fire modes for the UT style weapons. (Like shock rifle's plasma ball, instead of shock beam.)

BTW, has anyone tried shooting a plasma ball in UT, then firing at it with the beam, that effect=OWNAGE!


What he meant to say is, Klop you suck go home! Jokes... Not really... no seriously im joking, NOT!! Just kidding... Or am I?
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Postby AgentSmyth » Wed Jan 04, 06 12:29 pm

would u make up your mind?
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Postby Wasted » Wed Jan 04, 06 3:42 pm

Spiderbot dont tempt me to start flaming, Im not alowed, But this oppurtunity is just priceless
FFS
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Postby ~ô¿ô~Nobody~ » Wed Jan 04, 06 4:43 pm

Allan wrote:lol. No hard feelings Klop, i just looked at the statististics page for coding tips, and modified this weapon to work as needed (Using scope for AltFire mode.) Hmm... Methinks you could use lasersight key to use alternate weapon fire modes for the UT style weapons. (Like shock rifle's plasma ball, instead of shock beam.)

BTW, has anyone tried shooting a plasma ball in UT, then firing at it with the beam, that effect=OWNAGE!


yes, i often tryed this but that isn't programmed in the DX version..

..too bad :x
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Postby Cozmo » Wed Jan 04, 06 5:08 pm

~[A]Nobody~ wrote:
Allan wrote:lol. No hard feelings Klop, i just looked at the statististics page for coding tips, and modified this weapon to work as needed (Using scope for AltFire mode.) Hmm... Methinks you could use lasersight key to use alternate weapon fire modes for the UT style weapons. (Like shock rifle's plasma ball, instead of shock beam.)

BTW, has anyone tried shooting a plasma ball in UT, then firing at it with the beam, that effect=OWNAGE!



yes, i often tryed this but that isn't programmed in the DX version..

..too bad :x


isnt a white version of that in nukedeath? you know,on one of the gravityworld servers your an admin? =)
oh yeah hypnost i made this bomb thing in form of a rocketlaw few weeks ago that returns to your desktop :D <-- beat u to it
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Postby Gishank » Wed Jan 04, 06 5:17 pm

The only reason i didn't do much for the chain gun mod is that i don't have anything desent to make :P
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Postby Bob » Wed Jan 04, 06 8:55 pm

~€Wasted€~ wrote:Spiderbot dont tempt me to start flaming, Im not alowed, But this oppurtunity is just priceless


Shame.
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Postby Spiderbot01 » Wed Jan 04, 06 9:24 pm

Bob wrote:
~€Wasted€~ wrote:Spiderbot dont tempt me to start flaming, Im not alowed, But this oppurtunity is just priceless


Shame.


Yes but you have nothing to do with me and Klop...
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Postby [Z]COCO-POPS » Thu Jan 05, 06 12:41 pm

K}Ã?Ã? why dont u anything gd to make make more mods for guns and stuff
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Postby Nazgul » Thu Jan 05, 06 1:39 pm

[Z]COCO-POPS wrote:K}Ã?Ã? why dont u anything gd to make make more mods for guns and stuff

Erm, In english please?
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Postby Wasted » Thu Jan 05, 06 8:18 pm

Although this is a brilliant topic, I bet u there will be one to say, Im half way through; Im almost there; Im finished; Remeber the mod I made?

In other words, Spamramnia
FFS
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