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Hacker_>< wrote:but you need to use his gametype to play them
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
[Z]_Spiderbot01_[Z] wrote:Then you just proved my point, why would it need alrightygame when Im using alrightygamev3?
~[A]Daedalus~ wrote:Hacker_>< wrote:but you need to use his gametype to play them
"but"? his MTL add-on is a masterpiece
(JTB)Godfather wrote:i dunno if decaching does this, but i wanna modify alphas m4a1 and what i need from it is the models, so i can apply them to a regular assault rifle and then modify that. do i also have permission to do this?
Tried it. It doesn't work~[A]lex~ wrote:2. You can try to export the model & import again. But... nah, nevermind, just good luck
[A]llan wrote:Tried it. It doesn't work~[A]lex~ wrote:2. You can try to export the model & import again. But... nah, nevermind, just good luck
Or at least not on TNAG, Tactical, My own SuperMod (Now re-branded as UberMod)... The list goes on
IllerKiller wrote:No, it is very possible. Use DeusExExtractor to extract everything, including models - it can rip models perfectly. It is operated from cmd, but should be easy enough to use if you read the instructions.
~[A]lex~ you are stupid for making fun of someone who is trying to do something, when in fact you do not know enough about the subject in hand.
~[A]Daedalus~ wrote:Deus Ex Extractor does export animations (otherwise Veronika couldn't have made UEd2 fix for Deus Ex).
~[A]Daedalus~ wrote:Deus Ex Extractor does export animations (otherwise Veronika couldn't have made UEd2 fix for Deus Ex).
IllerKiller wrote:~[A]Daedalus~ wrote:Deus Ex Extractor does export animations (otherwise Veronika couldn't have made UEd2 fix for Deus Ex).
This man is right.
I am using a proxy because at my school there is a filter which blocks any page with 'Forum' in the title bar, or in the header.