Need to decache anything?

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

Moderator: Forum Guards

Postby ~ô¿ô~Nobody~ » Sun Nov 25, 07 12:27 am

Indeed, but it cannot be edited, since it's protected.
Nobody is perfect...
------------------------------
Longc[A]t wrote:I still think Dae is a russian spambot.

~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.

ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
User avatar
~ô¿ô~Nobody~
Alpha
 
Posts: 2520
Joined: Fri Dec 31, 04 3:20 pm
Location: Proclarush Taonas

Postby Max » Tue Nov 27, 07 11:19 am

never mind about me nobody has tolld me how to do it and l got the map l wanted HEHE!!!
Making a custom Game Type
creating an RPG Game
User avatar
Max
Poster
 
Posts: 176
Joined: Thu May 24, 07 9:54 am

Postby Tonnochi » Wed Dec 05, 07 11:45 pm

Really? That's it? So how do you identify what file is which then?
User avatar
Tonnochi
Forum Hero
 
Posts: 2719
Joined: Mon May 28, 07 11:43 pm

Postby [FTF]Freedom » Sun Jan 13, 08 10:16 pm

Hey. That error server - anybody seen DXUT_Lego_land_beta3? Its cool as fuck!

I'm trying to decache it. Got the map out ok, but the other packages.. I dunno which are music/sounds/textures/etc... any way of telling?
~[A]Kaiden~ wrote:Ppl play DX to kill stuff
[FTF]Freedom
Regular
 
Posts: 458
Joined: Sat Oct 20, 07 12:52 pm
Location: Wales, UK

Postby [FTF]Freedom » Fri Jan 25, 08 5:52 pm

Sorted it out now. ALso decached DXUT_MC_Escher_Land_Beta3, which is also rather cool.

About these "Lee's" maps.... who on earth is lee? I've never seen anyone playing as Lee. Also could someone tell me where can I get that HongKong one please? Don't make me decache it! Lol.
~[A]Kaiden~ wrote:Ppl play DX to kill stuff
[FTF]Freedom
Regular
 
Posts: 458
Joined: Sat Oct 20, 07 12:52 pm
Location: Wales, UK

Postby Kaiden » Fri Jan 25, 08 6:35 pm

Lol if you decache it ..well.

The one on Cath Terra ( The one people play ) Has server side mods that add god zones and other things, you won't get these if you attempt to decache the map. Hosting the map will just result in crappy spawn killing etc, and your server won't be played. You can't download it.
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby [FTF]Freedom » Fri Jan 25, 08 6:51 pm

Why not tho? It's stupid. Stuff should be available for everyone. I assume the map is protected. If not, I could easily add god zones in the SDK.

Meh. Stop hogging all the damned players lol.
~[A]Kaiden~ wrote:Ppl play DX to kill stuff
[FTF]Freedom
Regular
 
Posts: 458
Joined: Sat Oct 20, 07 12:52 pm
Location: Wales, UK

Postby Kaiden » Fri Jan 25, 08 6:53 pm

Of course it's protected, and what's the point in - SCENARIO:

There are 4 RPG servers with Lee's map, would you prefer 3 people on the 4 servers (12 people) or all 12 on one server? Obviously you want to have people on the same server, this doesn't apply to fighting servers as people prefer different game types (0 aug/ATDM/BTDM/DM etc)
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby [FTF]Freedom » Fri Jan 25, 08 8:06 pm

A-ha! Point taken and duly noted....

...mouth duly sealed shut.


=)
~[A]Kaiden~ wrote:Ppl play DX to kill stuff
[FTF]Freedom
Regular
 
Posts: 458
Joined: Sat Oct 20, 07 12:52 pm
Location: Wales, UK

Postby gabdx » Tue Nov 24, 09 3:24 am

hey allan , i 'deleted' my dx folder including both supermod... I want them back from you !!!!

Of course all the credits will go to you and alpha when using it alone around 1 am - 2 am

also i am looking for teapp... and matrix ... that matrix was awesome...

nailage also the sequel...

any helps is GREATLY appreciated to feel my lonely nights !
Gab
gabdx
Newbie
 
Posts: 8
Joined: Wed Apr 18, 07 5:23 am

Postby Allan » Tue Nov 24, 09 4:23 am

Well, the last version of SuperMod was released in '06.

This link may still work, though - http://www.dxalpha.com/forum/download.php?id=2856 (Comes bundled with the last release of EvilLab, to boot.)
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby gabdx » Tue Nov 24, 09 10:38 pm

Ahhhhh thanks infinitely Allan !!!!


Great great great awesome
Gab
gabdx
Newbie
 
Posts: 8
Joined: Wed Apr 18, 07 5:23 am

Postby gabdx » Wed Nov 25, 09 4:04 am

the server crash when i put it in serverpackages=supermod
Gab
gabdx
Newbie
 
Posts: 8
Joined: Wed Apr 18, 07 5:23 am

Postby Allan » Wed Nov 25, 09 5:12 am

Attach the server.log in a post, please. :)
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby gabdx » Wed Nov 25, 09 5:45 pm

Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package DXFonts
Log: Garbage: objects: 37234->36583; refs: 612461
Log: Game class is 'MTLAdvTeam'
Init: WinSock: Socket queue 131072 / 131072
DevNet: TcpNetDriver on port 7790
Log: Server Package: DXMapVote100
Log: Loading: Package DXMapVote100
Log: Server Package: supermod
Log: Loading: Package supermod
Log: Loading: Package SuperModTex
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: The parameter is incorrect. (87)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Critical: FMallocWindows::Malloc
Critical: FMallocWindows::Realloc
Critical: 00000000 -1101666680 FArray
Critical: FArray::Realloc
Critical: -674579247*8
Critical: FUnrealfileSummary<<
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Critical: UObject::GetPackageLinker
Critical: ULinkerLoad::VerifyImport
Critical: ValidateImports
Critical: ULinkerLoad::Verify
Critical: ULinkerLoad::ULinkerLoad
Critical: UObject::GetPackageLinker
Critical: UGameEngine::BuildServerMasterMap
Critical: ULevel::Listen
Critical: Listen
Critical: UGameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/25/09 11:39:02
Gab
gabdx
Newbie
 
Posts: 8
Joined: Wed Apr 18, 07 5:23 am

Postby gabdx » Wed Nov 25, 09 5:46 pm

Log: Log file open, 11/25/09 11:38:26
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: C:\Documents and Settings\Gabriel\Desktop\YOUR DX FOLDER\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: GABRIELB36EA25
Init: User: Gabriel
Init: Memory total: Phys=1048044K Pagef=3044380K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2495.715470 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 0
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Loading: Package DXMTL152b1
Log: Game class is 'MTLGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
DXMTL: InitGame:
DXMTL: Base Mutator: Entry.CBPMutator0
Log: Browse: DX.dx?Name=§§§§[E§§L]§§§§§§Gab§?Class=DXMTL152b1.MTLJCDenton?Team=0
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=§§§§[E§§L]§§§§§§Gab§?Class=DXMTL152b1.MTLJCDenton?Team=0
Log: Loading: Package DX
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 35268->35267; refs: 401094
Log: Game class is 'MTLGameInfo'
Log: Bringing Level DX.MyLevel up for play (0)...
DXMTL: InitGame: ?Name=§§§§[E§§L]§§§§§§Gab§?Class=DXMTL152b1.MTLJCDenton?Team=0
DXMTL: Base Mutator: DX.CBPMutator1
Init: Initialized moving brush tracker for Level DX.MyLevel
ScriptLog: Team 0
ScriptLog: Login: §§§§[E§§L]§§§§§§Gab§
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
ScriptLog: Team 0
Log: Possessed PlayerPawn: MTLJCDenton DX.MTLJCDenton0
ScriptLog: All inventory from §§§§[E§§L]§§§§§§Gab§ is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3D9Drv.dll
Log: Initializing D3D9Drv...
Log: Enter SetRes()
Init: Depth bits: 24
Log: 8 Texture Mapping Units found
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 2.292197 seconds
DevMusic: Load music: Music Title_Music.Title_Music
Log: Loading: Package DXFonts
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow8
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuMPMain0.MenuUIClientWindow1.MenuUIMenuButtonWindow10
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: Resolving master0.gamespy.com...
Log: Resolved master0.gamespy.com (207.38.11.174)
ScriptLog: DeusExGSpyLink: Master Server is master0.gamespy.com:28900
Init: WinSock: I am gabriel-b36ea25 (192.168.0.100)
Log: Assigning Last Button Window to MenuUIChoiceButton DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuScreenJoinInternet0.MenuUIClientWindow2.MenuUIChoiceButton0
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuScreenHostNet0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow4
ScriptLog: Ping Timeout from 72.185.121.144. Attempt 1
ScriptLog: Ping Timeout from 81.84.228.177. Attempt 1
Log: Assigning Last Button Window to ToolButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMutatorSetupWindow0.BorderWindow0.Window26.ToolButtonWindow3
Log: Tried to remove lastbuttonwindow descendant. ToolButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMutatorSetupWindow0.BorderWindow0.Window26.ToolButtonWindow3
Log: Assigning Last Button Window to MenuUIChoiceButton DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuScreenHostNet0.MenuUIClientWindow3.MTLMenuChoice_ServerMode0.MenuUIChoiceButton15
ScriptLog: Ping Timeout from 72.185.121.144 Giving Up
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuScreenHostNet0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow3
ScriptLog: UdpServerUplink: Could not find a UdpServerQuery object, aborting.
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuScreenHostNet0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow3
Log: URL: Adding default option Name=§§§§[E§§L]§§§§§§Gab§
Log: URL: Adding default option Class=DXMTL152b1.MTLJCDenton
Log: URL: Adding default option Team=0
Log: Browse: DXMP_Silo?Game=DXMTL152b1.MTLAdvTeam?Mutator=DXMapVote100.MVMutator?listen?Name=§§§§[E§§L]§§§§§§Gab§?Class=DXMTL152b1.MTLJCDenton?Team=0
Log: Doing load, not loadgame
Log: Current mission number is -2, next is -1
Log: Unloading: Package DX
Log: LoadMap: DXMP_Silo?Game=DXMTL152b1.MTLAdvTeam?Mutator=DXMapVote100.MVMutator?listen?Name=§§§§[E§§L]§§§§§§Gab§?Class=DXMTL152b1.MTLJCDenton?Team=0
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package DXMP_Silo
Log: Loading: Package CoreTexMetal
Log: Loading: Package CoreTexDetail
Log: Loading: Package area51textures
Log: Loading: Package Rocket
Log: Loading: Package CoreTexMisc
Log: Loading: Package CoreTexWood
Log: Loading: Package CoreTexGlass
Log: Loading: Package NYCBar
Log: Loading: Package Airfield
Log: Loading: Package CoreTexPaper
Log: Loading: Package G_Station
Log: Loading: Package Cmd_tunnels
Log: Loading: Package CoreTexConcrete
Log: Loading: Package V_Com_Center
Log: Loading: Package CoreTexSky
Log: Loading: Package UNATCO
Log: Loading: Package OceanLab2_Music
Init: Shut down moving brush tracker for Level DX.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package DXFonts
Log: Garbage: objects: 37234->36583; refs: 612461
Log: Game class is 'MTLAdvTeam'
Init: WinSock: Socket queue 131072 / 131072
DevNet: TcpNetDriver on port 7790
Log: Server Package: DXMapVote100
Log: Loading: Package DXMapVote100
Log: Server Package: supermod
Gab
gabdx
Newbie
 
Posts: 8
Joined: Wed Apr 18, 07 5:23 am

Previous

Return to Modifications

Who is online

Users browsing this forum: No registered users and 17 guests
cron