Deus Ex: Man in Black

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

Moderator: Forum Guards

Postby clyzm » Thu Aug 10, 06 5:50 pm

Bleh.

Do you guys like the new weapons? 8)
Image
User avatar
clyzm
Forum Master God
 
Posts: 16023
Joined: Sun Nov 28, 04 2:48 am
Location: Chiraq

Postby Allan » Thu Aug 10, 06 5:52 pm

[A] Cataclyzm wrote:Bleh.

Do you guys like the new weapons? 8)
Yep, they "clean house" *to use a DX saying =)*!
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby [ß]Lost » Fri Aug 11, 06 4:59 am

I do.
Btw. Raptor MP does too much damege.
[ß]Lost
Regular
 
Posts: 389
Joined: Tue Jul 18, 06 7:54 pm
Location: Finland

Postby WildcatPhoenix » Thu Sep 14, 06 5:24 am

Ok, at long last, our media page has gotten an update. Drop by http://mib.deusexgaming.com to check out the new pics and info (with more to come soon).

-Wildcat
WildcatPhoenix
Newbie
 
Posts: 40
Joined: Mon Apr 24, 06 10:17 pm

Postby WildcatPhoenix » Tue Sep 19, 06 12:53 am

Added some map pics to the media section today. :D

http://mib.deusexgaming.com/media.php

-Wildcat
WildcatPhoenix
Newbie
 
Posts: 40
Joined: Mon Apr 24, 06 10:17 pm

Postby WildcatPhoenix » Thu Oct 19, 06 6:57 am

Lots more maps to check out on the media page:

http://mib.deusexgaming.com/maps.php

-Wildcat
WildcatPhoenix
Newbie
 
Posts: 40
Joined: Mon Apr 24, 06 10:17 pm

Postby clyzm » Thu Oct 19, 06 7:02 am

Wowzers!

Those maps look really well-made, especially Groom Lake.
Image
User avatar
clyzm
Forum Master God
 
Posts: 16023
Joined: Sun Nov 28, 04 2:48 am
Location: Chiraq

Postby Jon » Thu Oct 19, 06 7:08 am

Max has stolen a building from Tong's compound map in SP... :evil:
User avatar
Jon
Alpha
 
Posts: 1081
Joined: Mon Dec 12, 05 10:20 pm
Location: Derbyshire, England

Postby Mastakilla » Thu Oct 19, 06 9:54 am

I don't really mind if some projects steal stuff from normal Deus Ex, as long as they are put to good use.

*Points at Zodiac*

Zodiac did have alot of stuff stolen from Deus Ex, right? :P
When life gives you lemons... Squeeze them into your eyes and run across a busy intersection, faggot.
User avatar
Mastakilla
Forum Super Hero
 
Posts: 3634
Joined: Wed Aug 17, 05 7:47 pm

Postby Bob » Thu Oct 19, 06 12:20 pm

Only in the first map.
Bob
Forum God
 
Posts: 8552
Joined: Sun Apr 25, 04 9:14 pm
Location: Scotland - Marco's House =P

Postby Mastakilla » Thu Oct 19, 06 12:56 pm

It had stuff from CMD aswell, at the airport thingy.

Like I said, it was put to good use :P
When life gives you lemons... Squeeze them into your eyes and run across a busy intersection, faggot.
User avatar
Mastakilla
Forum Super Hero
 
Posts: 3634
Joined: Wed Aug 17, 05 7:47 pm

Postby WildcatPhoenix » Mon Nov 20, 06 7:40 pm

Lots of new pics over at Mod Db and our homepage: http://mib.deusexgaming.com and http://mods.moddb.com/6841/deus-ex-man- ... e-gallery/

In other news, we may have finally found a character skinner! Woohoo!

-Wildcat
WildcatPhoenix
Newbie
 
Posts: 40
Joined: Mon Apr 24, 06 10:17 pm

Postby WildcatPhoenix » Wed Jan 31, 07 9:35 am

Even more pics for you guys at Mod Db: http://mods.moddb.com/6841/deus-ex-man- ... e-gallery/

And alas, we are once again in the market for a character skinner. I'm totally fine with composite skins from old characters (or modified versions of old ones)- right now we just need SOMETHING.

-Wildcat
WildcatPhoenix
Newbie
 
Posts: 40
Joined: Mon Apr 24, 06 10:17 pm

Postby MainMan » Wed Jan 31, 07 7:42 pm

Lol I love how you treat biomods so casually - Boston Mod Shop, like it's an everyday thing hehe.
<center>ty m7
</center>
User avatar
MainMan
<i>Tru' Playa' Fer Defs</i>
 
Posts: 4655
Joined: Sun Jun 05, 05 7:38 am
Location: London, UK

Postby WildcatPhoenix » Wed Jan 31, 07 10:27 pm

It's an illegal underground bunker, MainMan. They certainly aren't an everyday thing.

This is strictly blackmarket stuff we're talking about here, not over-the-counter nanotech. :wink:

-Wildcat
WildcatPhoenix
Newbie
 
Posts: 40
Joined: Mon Apr 24, 06 10:17 pm

Postby clyzm » Wed Jan 31, 07 11:19 pm

Any modeling progress, Justin?
Image
User avatar
clyzm
Forum Master God
 
Posts: 16023
Joined: Sun Nov 28, 04 2:48 am
Location: Chiraq

Postby WildcatPhoenix » Thu Feb 01, 07 7:25 am

Not much, but we're pretty well set on weapon models at the moment. Our biggest current modelling projects are for a small power generator, japanese dragon statues, and a SAM launcher.

Then we have our usual item model list.

-Wildcat
WildcatPhoenix
Newbie
 
Posts: 40
Joined: Mon Apr 24, 06 10:17 pm

Postby WildcatPhoenix » Thu Mar 08, 07 7:12 am

The MIB team is looking to recruit team members to fill the following positions:

*Mapper- Our available maps include Dallas (an urban warzone), Chicago (a large map with lots of exploration and multiple load zones), Russian Labs (a laboratory facility buried deep within the mountains of Russia and accessible only by tram), MJ12 Cryofacility (home of the Q Series agents, a secret MJ12 facility in New Mexico), and the Illuminati Space Station.

*Character Skinner- Ketchup is doing a few of our character skins, but we'd like to lighten his work load. We have lots of skins to be made, but most can be built through composites of existing DX characters.

*Weapon Animator/Importer- We still have numerous weapons that need to be animated and then imported into the game with the proper specs.

Any interested parties can contact me here or at our forums: http://dxr.deusexgaming.com/forum/index.php?c=5

-Wildcat
WildcatPhoenix
Newbie
 
Posts: 40
Joined: Mon Apr 24, 06 10:17 pm

Postby Josh_Stargunner » Tue Apr 10, 07 6:11 pm

what version of the editor is that? that aint even the one modified for deus ex is it?
Josh_Stargunner
Wannabe
 
Posts: 88
Joined: Tue Dec 19, 06 6:24 pm

Postby WildcatPhoenix » Tue Apr 10, 07 7:23 pm

I'm pretty sure it's just the standard Deus Ex SDK (i.e.- a modified UE1).

-Wildcat
WildcatPhoenix
Newbie
 
Posts: 40
Joined: Mon Apr 24, 06 10:17 pm

Postby Tonnochi » Tue May 29, 07 7:41 pm

Oo! Oo! Meeeee!

I am the MiB Sound Tech, and on my front, I'm almost done.

So.YA!
Last edited by Tonnochi on Tue May 29, 07 8:02 pm, edited 1 time in total.
User avatar
Tonnochi
Forum Hero
 
Posts: 2719
Joined: Mon May 28, 07 11:43 pm

Postby Tonnochi » Tue May 29, 07 8:57 pm

New update: Just trying to get the right *swoosh* sound for throwing a grenade, using a piece of wood, and got the crap frightened out of me.
Attachments
Hit the wall.wav
First time this has happened...
(1.37 MiB) Downloaded 471 times
Last edited by Tonnochi on Tue May 29, 07 8:58 pm, edited 1 time in total.
User avatar
Tonnochi
Forum Hero
 
Posts: 2719
Joined: Mon May 28, 07 11:43 pm

Postby Allan » Tue May 29, 07 9:04 pm

XD

That's funny :P
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby Mastakilla » Wed May 30, 07 12:38 am

I laughed loudly O_o
When life gives you lemons... Squeeze them into your eyes and run across a busy intersection, faggot.
User avatar
Mastakilla
Forum Super Hero
 
Posts: 3634
Joined: Wed Aug 17, 05 7:47 pm

Postby Tonnochi » Sun Jun 10, 07 1:52 am

GRRRRRRRREAT NEWS:

I have found an AMAZING pack of voice filters! Here are two of the filter examples:

One of the more robotic high pitched ones.

One of my favorites, radio chatter.
User avatar
Tonnochi
Forum Hero
 
Posts: 2719
Joined: Mon May 28, 07 11:43 pm

Postby Tonnochi » Sun Feb 17, 08 7:44 pm

Quick update here:

Expect a beta for certain trusted community members soon. We're also working on a new site, stay tuned.
User avatar
Tonnochi
Forum Hero
 
Posts: 2719
Joined: Mon May 28, 07 11:43 pm

Postby Kaiden » Sun Feb 17, 08 8:10 pm

How are you related to this exactly?

[FGS]Zeitgeist Joined: 28 May 2007

Topic posted: 24 April 2006

?
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Previous

Return to Modifications

Who is online

Users browsing this forum: No registered users and 97 guests