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{DXC}Imperial wrote:On of the first times I started dx, I was told funline city was released. liez.
Also, you can't make a picture?
The camera does that
XII//:Prod1gy wrote:{DXC}Imperial wrote:On of the first times I started dx, I was told funline city was released. liez.
Also, you can't make a picture?
The camera does that
FAIL AT LAUGHABILITY.
Hang your head in shame.
cataclyzm wrote:Nice job mainman, most impressive on the AI return speech. Two questions though;
1) Is the skateboard custom animated?
2) If so, how did you manage to animate it without a 3D program?
~MainMan~ wrote:cataclyzm wrote:Nice job mainman, most impressive on the AI return speech. Two questions though;
1) Is the skateboard custom animated?
2) If so, how did you manage to animate it without a 3D program?
Well I made the board in UnrealEd then saved the brush in a .t3d file. I used a mesh-to-brush converter to convert the .t3d file into the .3d files (then using unr2de to complete process)
Seeing as I know nothing about modelling, and that the skateboard mesh doesn't change shape, instead of making the mesh animated, I coded it into the class itself to update it's position and rotation every tick (every 0.1 seconds).
So when you are in skate mode, you tap 'Scope' (for example) and the player set's the skateboard's bKickflip value to true. Every tick the skateboard checks if bKickflip is true. If yes, then it checks to see which stage of the rotation it is at (set by an int value). If the int is 0 (by default), then it spins the first part, sets the int to 1, and returns. The next tick the int will be 1, so it will spin the next part and set it to 2, etc. When it spins the last time (when int is 10 or however far it goes for that trick, then it sets bKickflip to false, and the int to 0.
Trust me it's simpler than it sounds.
cataclyzm wrote:Hmm ... so you're basically converting animation frames into codable and respondable ticks ...
Animation frames work kinda of like ticks, different frames set off different movement and position, but is more complex because one frame could contain an entire clip reloading, for example.
Nice job overall mate
~MainMan~ wrote:cataclyzm wrote:Hmm ... so you're basically converting animation frames into codable and respondable ticks ...
Animation frames work kinda of like ticks, different frames set off different movement and position, but is more complex because one frame could contain an entire clip reloading, for example.
Nice job overall mate
Cheers man. So basically, every tick it:
- sets the rotation in relation to the frame number.
- updates frame number.
Btw, I have one custom mesh, that is an M4 made by someone on dxediting forums.
±Tantalus± wrote:No one here made the friggin picture!! damn dude, all this over some lame ass black and white picture with a gay text
cataclyzm wrote:~MainMan~ wrote:cataclyzm wrote:Hmm ... so you're basically converting animation frames into codable and respondable ticks ...
Animation frames work kinda of like ticks, different frames set off different movement and position, but is more complex because one frame could contain an entire clip reloading, for example.
Nice job overall mate
Cheers man. So basically, every tick it:
- sets the rotation in relation to the frame number.
- updates frame number.
Btw, I have one custom mesh, that is an M4 made by someone on dxediting forums.
Well, it's a bit more complicated than that. Every frame, it makes a custom movement and uses rotation to comply with a general frame, or movement. Every frame it responds to has to enough a number, and the number must be ranged 0 - 30 (MS3D, 0 - 100 (3DS), 0 - 50 (L3D). Of course it can have more frames, but this is a basic number.
Btw, who is that person?
~MainMan~ wrote:cataclyzm wrote:~MainMan~ wrote:cataclyzm wrote:Hmm ... so you're basically converting animation frames into codable and respondable ticks ...
Animation frames work kinda of like ticks, different frames set off different movement and position, but is more complex because one frame could contain an entire clip reloading, for example.
Nice job overall mate
Cheers man. So basically, every tick it:
- sets the rotation in relation to the frame number.
- updates frame number.
Btw, I have one custom mesh, that is an M4 made by someone on dxediting forums.
Well, it's a bit more complicated than that. Every frame, it makes a custom movement and uses rotation to comply with a general frame, or movement. Every frame it responds to has to enough a number, and the number must be ranged 0 - 30 (MS3D, 0 - 100 (3DS), 0 - 50 (L3D). Of course it can have more frames, but this is a basic number.
Btw, who is that person?
Noo, I was talking about how my system worked lol. That guy is called Ketchup.
Bob Dole. wrote:MM, you told them everything yet? Leave some for a suprise, like the rtoidso's(w00t anagram.)
Mitchell wrote:MainMan, I've read the forums and it seems you are the ultimate ass kicker when it comes too RPG, i've played DDs and i must admiti love them but the pics i saw of yours gave me a fucking boner. Tell me when will your server be back up????!?!?!
Mitchell wrote:MainMan, I've read the forums and it seems you are the ultimate ass kicker when it comes too RPG, i've played DDs and i must admiti love them but the pics i saw of yours gave me a fucking boner. Tell me when will your server be back up????!?!?!
Mitchell wrote:MainMan, I've read the forums and it seems you are the ultimate ass kicker when it comes too RPG, i've played DDs and i must admiti love them but the pics i saw of yours gave me a fucking boner. Tell me when will your server be back up????!?!?!
NOT IN REALITY, bah forget it.....XII//:Prod1gy wrote:Mitchell wrote:MainMan, I've read the forums and it seems you are the ultimate ass kicker when it comes too RPG, i've played DDs and i must admiti love them but the pics i saw of yours gave me a fucking boner. Tell me when will your server be back up????!?!?!
You had a boner?
~MainMan~ wrote:Bob Dole. wrote:MM, you told them everything yet? Leave some for a suprise, like the rtoidso's(w00t anagram.)
I havent said anything, especially nothing to do with the rtoidso's.
[A]:Kilgannon wrote:~MainMan~ wrote:Bob Dole. wrote:MM, you told them everything yet? Leave some for a suprise, like the rtoidso's(w00t anagram.)
I havent said anything, especially nothing to do with the rtoidso's.
Can Mr.Jay know about the doritos anagram thingymajig?