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Sh¤gån wrote:Sorry for the double post but i have found a very large error... There is no way to use it on any map or summon it ingame, because it gives a GPF, this could be because you protected it too much...
p.s i got my virtual memory cache cleared, it wasn't allans mod after all
Sh¤gån wrote:Nope, i still think it's because you protected your mod on all 3 levels. Heres a screenie of the GPF...
Sh¤gån wrote:You have no PROOF that he did test it with protection though.
Sh¤gån wrote:He has tested it without protection though... I know that. Because i was on his server when he was testing it.
Sh¤gån wrote:I opened it in WOTGreal to see if it was protected, and no source was shown, so it's protected on level 3 of nobodys mod protecter :-/
Sh¤gån wrote:There must be, i open'd it in WOTGreal to see if it was protected, and no source was shown, so it's protected on level 3 of nobodys mod protecter :-/
EDIT: I redownloaded it and now it works :-/
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Allan wrote:Nah, seems to have just been a dodgey download on Klop's part. Strange how it's had 11 ish downloads, but no-one but him has posted about it...
Where'd the other 8 odd downloads go? (1 for me, one for Klop's original DL, and one for the non-broken one. That's all I can account for...)
Allan wrote:Okies peeps, if some of you remember, I made a basic teleport gun in SuperMod. A long... while ago. Well, after re-visiting it's source, and giving it a go-over, I've come up with this: The AllanTeleporter mod.
(CRITICAL NOTE: This is still in beta, but is fairly stable. The only known bug to me is that attack robots (IE: SecurityBot* and MilitaryBot) cannot be moved over a great distance with the use of Admin Move mode. Else you'll get a GPF, blabbing about how the robot had an infinite recession loop, or some shizz like that...)
Well, i guess I should say what this can do...
It's modes are:
~ Teleport(Wow, that was a given...),
~ (Admin) Move actors(Like the admin mode for Bowen's mod, but with a different system for doing it. At least as far as I know of.)
~ (Admin) Door Breaching mode(Blows up DeusExMovers near the HitLocation point)
~ Portal-To-Portal(Basically, it's the same as the HL mod. Better yet, provided you set the variable to a high enough level, it'll make you go into free-fall. That was well fun testing free-falling from the EvilLab lift-shaft, a classic, sending a hooker do her death, then seeing her re-appear every 0.8 seconds, and she's ~STILL~ falling!...)
And a side-note, all the code used from other people has been credited in the source code for the mod. Happy teleporting!