DXMP_Ship

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DXMP_Ship

Postby VodunLoas » Sun Mar 25, 07 11:08 am

I have edited the singleplayer map 09_NYC_Ship.dx. I used only the inside part of the ship, trimming this down a lot. I remodeled a lil bit. It is small, probably even smaller than smuggler since it has tight corridors. Anyways this map will probably appeal to 0auggers more, but I still left in the necessary items for aug games. Not actually sure how good it may play, but anyway, here ya go! :D

Edit: fixed some things.
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Re: DXMP_Ship

Postby Andrievskaya Veronika » Sun Mar 25, 07 11:22 am

Can i play on this map with bots (you pathnoded it?) ?
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Postby VodunLoas » Sun Mar 25, 07 11:26 am

This is DXMP. No bots allowed. Well unless you count using the MPbot mod... Anyways, you must be thinking this is single player, or Unreal tournament... lmao.
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Postby Dae » Sun Mar 25, 07 11:28 am

Plays like a labirint... It wasn't easy to find a stairs to the second floor =/

Make window glass movers unbreakable + the mover in the "laboratory" is bugged (interchange keypoints).
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Postby Andrievskaya Veronika » Sun Mar 25, 07 11:34 am

VodunLoas wrote:This is DXMP. No bots allowed. Well unless you count using the MPbot mod... Anyways, you must be thinking this is single player, or Unreal tournament... lmao.


I'm understand that this map for DXMP (Deus EX MultiPlayer) :D

I want to ask: this map has paths or not? I want to play on this map with bots in HardCoreDX. If map not pathnoded, i can't play on it with bots ;)
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Postby Dae » Sun Mar 25, 07 11:59 am

I haven't ever seen a pathnoded DXMP map.
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Postby VodunLoas » Sun Mar 25, 07 12:43 pm

Well this isn't made for HardcoreDX. So no pathnodes. Anways, I fixed somethings, reuploaded.
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Postby Josh_Stargunner » Mon Apr 09, 07 3:52 pm

pathnoded is very ever rarely done for dxmp, perhaps downloading mpbots could be a good idea? its usedin rpgcity and then you can play or summon them, your choice really!
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Postby Imperial » Mon Apr 09, 07 4:21 pm

Ah I hate those mpbots :x
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Postby Andrievskaya Veronika » Tue Apr 10, 07 5:42 am

Aquina$ wrote:pathnoded is very ever rarely done for dxmp, perhaps downloading mpbots could be a good idea? its usedin rpgcity and then you can play or summon them, your choice really!


Where i can take these MPBots?

BTW i already made few maps with pathnodes, so maybe i don't need any MPBOTS :)
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Postby Shinobi » Mon Apr 04, 11 2:31 pm

MEGA bump!!

Time for the HardCoreDX revival lmao...
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Postby bambi » Tue Apr 05, 11 2:48 am

This would be great for hosting except its broken!

I am so disappointed. I hope Hejhuka will fix this mod, as it will not work on servers. Only on singleplayer. I'm not sure if its not compatible with DXMTL152 or what.
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Postby Aidan » Tue Apr 05, 11 5:43 am

Shinobi wrote:MEGA bump!!

Time for the HardCoreDX revival lmao...


Any particular reason you decided to revive this topic?
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Postby Shinobi » Fri Apr 08, 11 1:03 pm

Yeah cause i downloaded it and it's good but nobody uses it cuz of the mismatch, think players gotta have the client, right?
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Postby Aidan » Fri Apr 08, 11 4:12 pm

A client, to run a normal map?

Whatshappeningtothisworld.mov
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Postby Shinobi » Mon Apr 11, 11 7:22 pm

Well tbh I only gave it a cursory glance but when running a modded version of DX for hosting I could not connect using a regular MTL-ed DX to play.
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Postby Aidan » Tue Apr 12, 11 6:58 am

Install it on a flash drive as well, and run two instances? :)
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Postby Shinobi » Wed Apr 13, 11 9:07 am

I always run two separate installs one fo rhosting one for playing. no need for flash drive. my point was that i cant connect to hardcoredx with non-hardcoredx-modded install, so i assume players need the mod too

am i right? i kknow very little bout this mod.however im too pissed to do anythin now anyhoo lol

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