Why do people...

Discussion about the sequel by Ion Storm.

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Why do people...

Postby Gishank » Thu Aug 09, 07 7:10 pm

Why do you lot hate DX:IW so much? I started playing it yesterday and found it to be quite an amazing game... You say it has nothing to do with the first game, maybe you hadn'tt realised the several people from the first game in the second? Maybe you hadn't realised that all the main factions are based off events in the first game, no?
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Postby clyzm » Thu Aug 09, 07 7:11 pm

I started playing it yesterday


THIS IS WHY WE HATE IT.
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Postby Professor Layton » Thu Aug 09, 07 7:14 pm

Problem is that the first DX was an awesome game. People expected the sequel to be as good, but it wasn't, so all DX-fans were disappointed as it did not live up to their expectations. The game is still a good game, but not as good as the first DX.
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Re: Why do people...

Postby Tonnochi » Thu Aug 09, 07 7:16 pm

Gishank wrote:Why do you lot hate DX:IW so much? I started playing it yesterday and found it to be quite an amazing game... You say it has nothing to do with the first game, maybe you hadn'tt realised the several people from the first game in the second? Maybe you hadn't realised that all the main factions are based off events in the first game, no?


Thank you Klop for being one of the only people that agrees with me!
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Postby Gishank » Thu Aug 09, 07 7:20 pm

I personally think it is more fun to play than the First Deus Ex, it has alot of new features, better graphics... Ect. Sure, it has no multiplayer, but that could be added.
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Postby Tonnochi » Thu Aug 09, 07 7:25 pm

If enough people wee interested. I tink it was complete bullshit how they didn't release an SDK because with Havok it would be 'too hard'. And universal ammo SUCKS. That should be the first thing changed.

Personally, I think SDK before multiplayer. We could destroy universal ammo forever. And if anyone hates the blurry textures, Voila! (not mine)
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Postby ~[ß]iohazardous~ » Thu Aug 09, 07 7:27 pm

Gishank wrote:Why do you lot hate DX:IW so much?



coz my prefered ending was that jc accept the offer of daedalus...

but in IW jc chose the tracer tong ending

else the story is stupid and the game became boring after 1 - 2 days
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Postby Gishank » Thu Aug 09, 07 7:30 pm

^^
Are you stupid? Their is such a thing called the Cannonical ending. Take Silent Hill, the Cannonical ending is Good.

#True, there are a few shite points like universel ammo. Though i love saving up Spiderbot Nades then chucking them all in secondary fire into a room chockablock full of enemies. Or take this tactic for example...

(If you have Blackmarket lvl 3 Domination biomod)
*Military Bot is outside area you need to get to.
*Run up behind it and right-click
*Run into the shadows...
*CAUSE HAVOK! =D
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Postby rob » Thu Aug 09, 07 7:40 pm

i have just started playing it, and i like it, i only get 20 fps thou :(. universal ammo is kinda lame, but not the end of the world. Im going round reading all the news papers, books, datacubes, and its interesting all the references to the first dx. the reason im playing it is to get a sense of nostalgia from the 1st game :).
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Postby Tonnochi » Thu Aug 09, 07 7:50 pm

sniper1990 wrote:the offer of daedalus...


It's Helios.
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Postby Spiderbot01 » Thu Aug 09, 07 8:00 pm

OH DEAR GOD WHAT ARE YOU PEOPLE TALKING ABOUT.

In this thread, UNIVERSAL AMMO.
In this thread, YOU CAN BE A WOMAN.
In this thread, IT CAN BE COMPLETED IN LIKE AN HOUR AND THATS NOT EVEN DOING A SPEED RUN.
In this thread, NOT ENOUGH OMAR.
In this thread, SHORT, PATHETIC STORY.
In this thread, NOT ENOUGH CHARACTER INTERACTION.
In this thread, NO GEP GUN OR LAW. WHAT THE FUCK WERE THEY THINKING WITH THAT SHITTY ROCKET LAUNCHER.

In this thread, NOT ENOUGH AWESOME OR HOOKERS.
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Postby clyzm » Thu Aug 09, 07 8:01 pm

In this thread, ludicrous misuse of the acronym 'In this thread'
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Postby Spiderbot01 » Thu Aug 09, 07 8:09 pm

OH DEAR GOD YES.
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Postby Tonnochi » Thu Aug 09, 07 9:48 pm

What does In this thread stand for?
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Postby Gishank » Fri Aug 10, 07 8:12 am

It can't be completed in an hour you tool!



DX:IW is slow to begin with, but then it gradually becomes more brutal. :P Like SAW III
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Postby Spiderbot01 » Fri Aug 10, 07 11:52 am

Gishank wrote:It can't be completed in an hour you tool!



DX:IW is slow to begin with, but then it gradually becomes more brutal. :P Like SAW III


MY POINT, THOUGH SLIGHTLY EXAGGERATED, IS STILL POIGNANT.

ITS FAR TOO SHORT, YOU UTENSIL.
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Postby Mr. Tastix » Fri Aug 10, 07 1:45 pm

I liked DX:IW, just not as much as the first DX. Universal fucking ammo fucking sucked my fucking ass. I mean, in real life. You wouldn't expect a shotgun to use the same ammo as a pistol. Even if it is 50 fucking years in the future!

Other than that, it was okay. Though I think most of the endings were shit.
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Postby ~[R2K]D-BLOCK~ » Fri Aug 10, 07 6:38 pm

They got lazy and so they used universal ammo. :shock:
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Postby Tonnochi » Fri Aug 10, 07 7:15 pm

and they liked it so they didn't grant us an SDK :shock:
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Postby Dae » Fri Aug 10, 07 7:35 pm

As far as I remember they had announced that they had changed all ammo to universal one or two months before they released the demo. I don't think it was planned in the beginning.
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Postby ~ô¿ô~Nobody~ » Fri Aug 10, 07 8:02 pm

DX:IW sux, cos you can't mod and map.
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Postby Mastakilla » Fri Aug 10, 07 8:25 pm

And no skill system.
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Postby Siva » Fri Aug 10, 07 10:52 pm

//..
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Postby Gishank » Sat Aug 11, 07 8:20 am

Nothing stops DX:IW from being Modded. You just need to crack the source code. And vola. After that, study the code, and functions, then you can implement modding and mapping. Also, might i add, the map files are .unr, so it might give a clue to as what engine it is on to crack the source ;)


EDIT:

In addition. It is confirmed to be based on an Unreal engine, after opening DX2Game.d2u in notepad. Seriously, it doesn't take a genius to crack source code.
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Postby Dae » Sat Aug 11, 07 10:23 am

Gishank wrote:You just need to crack the source code.

ahahaha, that's practically impossible

Everyone knows it's on Unreal Engine. But it's so-called Unreal Warfare engine — heavily modified by Ion Storm. In their modification, e.g. maps have to be compiled, so there is no way to open a map without it's source.
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Postby Mr. Tastix » Sat Aug 11, 07 11:27 am

Yes, cracking the code you could do. But not getting caught wouldn't be so easy when you're trying to mod it for the public. So if Eidos caught you, you'd be fucked in the face.

Also, http://www.failmath.com/reviews/dx2.htm - That is a good review, Protocol. Lol. 'Bouts sums DX2 up pretty much. Though I still sorta liked DX:IW, I wouldn't rate it higher then a 5/10.
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Postby Gishank » Sat Aug 11, 07 11:42 am

Yet, Eidos couldn't care less lol
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Postby James » Sat Aug 11, 07 11:43 am

DX2 is a good game.
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Postby Mr. Tastix » Sat Aug 11, 07 12:25 pm

Gishank wrote:Yet, Eidos couldn't care less lol


Okay then, go ahead and steal the source code. Sorry, TRY to. First, we'll see how long it takes you to do it. Then we'll see how long it takes for you to make a mod (small or large), post it publicly and see how long Eidos takes to react.

Stealing the source code for DX:IW would be Copyright Infringment you dipshit. Seriously, are you really that stupid? If, and only if, Eidos did find out, you could be sued.

Sure, DX:IW is an old and dead game. But Eidos won't probably give a rats ass about that. Considering by suing you, they're more likely to win and you'll be fucked.

Now that I think about it. Sounds like a good idea! Go ahead and do it, Klop! I double dare yah!
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Postby {17}Ales » Sat Aug 11, 07 2:11 pm

Joshua Smellie wrote:Now that I think about it. Sounds like a good idea! Go ahead and do it, Klop! I double dare yah!

Hmm I wouldn't mind seeing klop being prosecuted for stealing code.
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