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PostPosted: Sat Aug 11, 07 3:47 pm
by Siva
Gishank wrote:Nothing stops DX:IW from being Modded. You just need to crack the source code. And vola. After that, study the code, and functions, then you can implement modding and mapping. Also, might i add, the map files are .unr, so it might give a clue to as what engine it is on to crack the source ;)


EDIT:

In addition. It is confirmed to be based on an Unreal engine, after opening DX2Game.d2u in notepad. Seriously, it doesn't take a genius to crack source code.


Okay then, since you clearly aren't a genius, you crack the source code.

Jesus, if no-one has done it since its release in '04 do you think ANYONE WILL?

PostPosted: Sat Aug 11, 07 5:38 pm
by Gishank
Because i don't think anyone has ever intended to and put alot of effort into it.

PostPosted: Sat Aug 11, 07 6:18 pm
by Dae
I can't imagine how to get a source code technically. Enlighten me anyone?

PostPosted: Sat Aug 11, 07 7:06 pm
by Siva
If you knock on Mr.Eidos's door real nicely he may give you your ball ba-- I mean, the source code.

PostPosted: Sat Aug 11, 07 7:08 pm
by clyzm
Lemme have a crack at it.

I can probably get the models from it, what kind of extension is the main database?

PostPosted: Sat Aug 11, 07 7:19 pm
by Dae
cataclyzm wrote:I can probably get the models from it, what kind of extension is the main database?

.ski, .pro are files that lie in SkeletalMeshes/

in SkeletalAnimations/ there are .pan and .sai

.d2u's remind me a lot of Lineage II own .u's. Both weren't cracked.

PostPosted: Sat Aug 11, 07 7:21 pm
by clyzm
Hmm.

Most Unreal Engine games use .PSK for skeletal meshes, weird. =S

PostPosted: Sat Aug 11, 07 7:22 pm
by Dae
Warfare is basically another engine.

PostPosted: Sat Aug 11, 07 11:36 pm
by ~ô¿ô~Nobody~
That engine is shit.

PostPosted: Sun Aug 12, 07 12:24 am
by Aidan
{DXC}Ales wrote:Hmm I wouldn't mind seeing klop being executed for stealing code.


lol..



Dae[A] wrote:I can't imagine how to get a source code technically. Enlighten me anyone?


Source code is impossible to be hacked now.. with steams new updates, most of the game you use/play run's off of steams network :/

PostPosted: Sun Aug 12, 07 12:53 am
by Siva
What the fuck are you on about? Steam doesn't own everything.

PostPosted: Sun Aug 12, 07 12:57 am
by Aidan
LOL, Valve created steam fool, Therefore all their games run on steam for the best security (REMEMBER THE HL2 HACKER ATTACK OF 2003!?!??!). Not only Valve uses their own program for their games, but other game companies aree begining to use steam....

PostPosted: Sun Aug 12, 07 8:48 am
by Gishank
Even if they do, they'll have to call every game copy back then practically rewrite the code. Though, due to the fact they can't afford to do that bull, they'd only do it with GTBR.

PostPosted: Sun Aug 12, 07 9:14 am
by Dae
)P(sHyCo)(K!//3R wrote:Source code is impossible to be hacked now.. with steams new updates, most of the game you use/play run's off of steams network :/

lol what?!

what does Steam have to do with DX2 source code?

PostPosted: Sun Aug 12, 07 9:39 am
by Gishank
Steam sucks. If people didn't realise, download the Deus Ex from there, the source is the same, with some minor edits made by Valve.

PostPosted: Sun Aug 12, 07 6:21 pm
by Aidan
Dae[A] wrote:
)P(sHyCo)(K!//3R wrote:Source code is impossible to be hacked now.. with steams new updates, most of the game you use/play run's off of steams network :/

lol what?!

what does Steam have to do with DX2 source code?


lol.. it has nothing to do with the DX2 source code

PostPosted: Sun Aug 12, 07 6:47 pm
by Gishank
Then how does it make it more secure num nut?

PostPosted: Sun Aug 12, 07 7:58 pm
by Siva
Gishank wrote:Then how does it make it more secure num nut?


For once I whole-heartedly agree with Klop.

PostPosted: Mon Aug 13, 07 4:32 pm
by Imperial
Zeitgeist wrote:If enough people wee interested. I tink it was complete bullshit how they didn't release an SDK because with Havok it would be 'too hard'. And universal ammo SUCKS. That should be the first thing changed.

Personally, I think SDK before multiplayer. We could destroy universal ammo forever. And if anyone hates the blurry textures, Voila! (not mine)


When I clicked that link it said " In a world that loves style blah blah blah" then a pig on a pedistool

WTF!

PostPosted: Mon Aug 13, 07 5:39 pm
by Aidan
Gishank wrote:Then how does it make it more secure num nut?


Any game that you download (or buy from the store that requires steam) from steam, the game will have a packet of data that run's off of steam's network (from valve).

Notice on the box of all steam running games it says

"An Internet Connection is Required"

PostPosted: Mon Aug 13, 07 6:00 pm
by Gishank
!== "

for online play".





You don't even know what you're on about. Only multiplayer Steam games require your internet to be active 24/7. Steam doesn't make any game anymore secure than it already is. Constant packet sending of huge game files would cause most likely alot of lag.

PostPosted: Mon Aug 13, 07 6:15 pm
by Imperial
I want to play Half life 2 singleplayer offline but it says no

FASCISTS!

PostPosted: Mon Aug 13, 07 6:20 pm
by Aidan
-[JTB]-Imperial wrote:I want to play Half life 2 singleplayer offline but it says no

FASCISTS!


Exactly, you require an internet connection, even for SP mode..

:lol: klop, it doesn't send out packet files to users in MP, I'n SP is does, and yes, it does lagg a bit in SP.

PostPosted: Mon Aug 13, 07 6:37 pm
by Tonnochi
Hmm....it seems America's Army runs on the Unreal Engine, or something very similar...

PostPosted: Mon Aug 13, 07 6:37 pm
by Gishank
That isn't what i said numnut.



It only forces you to play it online because it requires Steam to be open. It is simply overridable methinks.

PostPosted: Mon Aug 13, 07 6:38 pm
by Imperial
What's with you and numb nuts? Do you have it or something? I guess that could be good, you're invincible to hits to the lower area, although I would wonder how the sperm were doing.

PostPosted: Mon Aug 13, 07 6:42 pm
by Aidan
Gishank wrote:That isn't what i said numnut.



It only forces you to play it online because it requires Steam to be open. It is simply overridable methinks.


Valve would slice you in half if you hacked it. They already have enough problems with hackers..

PostPosted: Mon Aug 13, 07 7:57 pm
by Allan
Zeitgeist wrote:Hmm....it seems America's Army runs on the Unreal Engine, or something very similar...
Give the man a medal. So far as I know, it says it's Unreal based on their site...

PostPosted: Tue Aug 05, 08 1:05 am
by clyzm
cataclyzm wrote:Lemme have a crack at it.

I can probably get the models from it, what kind of extension is the main database?


You know I'm still trying to get the source.

I've been up all night downloading the game, the files, then looking up vast amounts of decompilers, trying them out, failing, etc.

It's driving me insane, I should probably give up.

PostPosted: Mon Mar 23, 09 2:56 pm
by Zondartul
I like DX:IW, it has a good replayability, and graphical work is pretty beatifull.

Sure, it is uncomparable to Deus Ex, but it's always fun to do some tactical quests with different augs and fun weapons ( <3 spiderbot grenade and widowmaker).