chaff grenade

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chaff grenade

Postby kBo » Sun Nov 11, 07 1:45 am

I just remembered talking about this with JimBowen a few years ago. The basic idea is that when the grenade detonates it spawns a generator that makes a bunch of chaff (could be a sprite or a model) and creates a field with a foreach iterator that turns the tracking on all GEP missiles off. I'm too lazy to code it, so have at it.
"Phreaking doesn't exist. It's an abstract concept that is blindly supported by the collective consciousness of a flakey subculture. You saw nothing."
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Postby Mastakilla » Sun Nov 11, 07 4:20 am

Hi 2 u
When life gives you lemons... Squeeze them into your eyes and run across a busy intersection, faggot.
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Postby Tonnochi » Sun Nov 11, 07 4:52 am

Like a GEP shield?
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Postby kBo » Mon Nov 12, 07 4:51 pm

I think of a shield as surrounding the player. It's more like a large field where GEP missiles lose their tracking capabilities.
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Postby Tonnochi » Mon Nov 12, 07 5:17 pm

Kind of like an ADS grenade then.
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