Parachute

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Parachute

Postby Dex » Sat Dec 01, 07 1:43 pm

I've been thinking if somebody could make a parachute item.

It could be have the mesh & skin of an Ballistic Armor. And when picked up no-mesh, and when you press the button a sound of opening a parachute plays and you start falling slower. Is this possible?
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Postby Mr. Tastix » Sat Dec 01, 07 1:55 pm

It'd be pretty funny to watch someone fall slowly. Especially if it just happened and you didn't physically see the parachute. Though, what would be the point, unless you're on a server where you fall constantly or can fall constantly.
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Postby VodunLoas » Sat Dec 01, 07 1:55 pm

It's possible. Will someone take their time and accomplish this? Well that's another story.
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Postby ~[R2K]D-BLOCK~ » Sat Dec 01, 07 7:22 pm

Already made just not released.
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Postby kBo » Sat Dec 01, 07 7:43 pm

~Psychotic~ wrote:It'd be pretty funny to watch someone fall slowly. Especially if it just happened and you didn't physically see the parachute. Though, what would be the point, unless you're on a server where you fall constantly or can fall constantly.


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Postby Baleout » Sat Dec 01, 07 7:44 pm

~Psychotic~ wrote:Though, what would be the point, unless you're on a server where you fall constantly or can fall constantly.


As a parachute item so that you can jump off e.g. the cmd roof.
Last edited by Baleout on Sat Dec 01, 07 7:45 pm, edited 1 time in total.
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Postby ~[R2K]D-BLOCK~ » Sat Dec 01, 07 7:46 pm

Its made but not released. Was for the WWII mod.
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Postby {17}Ales » Sat Dec 01, 07 8:36 pm

I dont see this being to hard. On the top of my head(lol just had a haircut) it could be something like:
Code: Select all

Function Tick (float delta)
{
     if(player.velocity.y != 0)
     {
           player.velocity.y /= 3;
     }
}

//Or something abit more random

Function Tick (float delta)
{
local float wind;
wind = FRand()*10
     if(player.velocity.y != 0)
     {
           player.velocity.y /= wind;
     }
}

Code above is really bad if ya know what I mean :oops:
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Postby Alex » Sat Dec 01, 07 8:55 pm

That code is horrible. Not only will you fall as fast as normal, your Y value gets changed? Why? (Ok, I understand that the second example should be seen as 'wind', but the first is useless?)
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Postby {17}Ales » Sat Dec 01, 07 9:00 pm

How would you do it then!?

*facepalm*Srry all I forgotten that the unreal axis is rotated.

Function Tick (float delta)
{
if(player.velocity.Z != 0)
{
player.velocity.Z /= 3;
}
}

//Or something abit more random

Function Tick (float delta)
{
local float wind;
wind = FRand()*10
if(player.velocity.Z != 0)
{
player.velocity.Z /= wind;
}
}
Last edited by {17}Ales on Sat Dec 01, 07 9:00 pm, edited 1 time in total.
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