[REQ] - Adv. AdminMute

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[REQ] - Adv. AdminMute

Postby synthetic » Tue Feb 12, 08 12:56 am

Mod that would allow administrator to disable the server from receiving/displaying messages from certain user based on the improved adv.ban function.
Hopefully with an option to also disable the mute assigned to the player.

[GOAL]: keep skilled player in server without having to put up with extremely annoying complaints/accusations. Something the community and the offender can profit from.
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Postby Ian » Tue Feb 12, 08 1:44 am

this will work on that marioborthers guy that comes into servers spamming"CALL ME SUPER MARIO" if i ever find out who that is i am gonna find you and kill you.
Last edited by Ian on Tue Feb 12, 08 1:45 am, edited 1 time in total.
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Postby Cozmo » Tue Feb 12, 08 1:47 am

Ian wrote:this will work on that marioborthers guy that comes into servers spamming"CALL ME SUPER MARIO" if i ever find out who that is i am gonna find you and kill you.


LMAO, makes me laugh every time for some reason

Edit: Actually, for the mutator I don't know if it could be done; Say is a command, so it might need a new gametype. :? There might be some hacky workaround but I don't know.
Last edited by Cozmo on Tue Feb 12, 08 1:49 am, edited 2 times in total.
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Postby ~[R2K]D-BLOCK~ » Tue Feb 12, 08 8:56 am

Ian wrote:this will work on that marioborthers guy that comes into servers spamming"CALL ME SUPER MARIO" if i ever find out who that is i am gonna find you and kill you.
That guy makes me laugh. But, yes this would be a good mod.
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Postby Dae » Tue Feb 12, 08 11:07 am

¤[ß2S]¤Cozmo wrote:Say is a command, so it might need a new gametype.

Allan's MMImTyping works without a new gametype

I think it works through a controller
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Postby Alex » Tue Feb 12, 08 11:13 pm

Dae[A] wrote:
¤[ß2S]¤Cozmo wrote:Say is a command, so it might need a new gametype.

Allan's MMImTyping works without a new gametype

I think it works through a controller

MMImTyping checks the state of a player.
This mod is not possible without creating a new gametype.
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Postby synthetic » Wed Feb 13, 08 5:01 pm

Alex wrote:This mod is not possible without creating a new gametype.



Noted.
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Postby Alex » Wed Feb 13, 08 5:14 pm

[ren] wrote:
Alex wrote:This mod is not possible without creating a new gametype.



Noted.

Just looked at DXMTL152b1. When using that, I can make a mute function.
EDIT: But then he can't use adminlogin either.
Last edited by Alex on Wed Feb 13, 08 5:15 pm, edited 1 time in total.
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Postby synthetic » Wed Feb 13, 08 6:46 pm

The person that is muted will not be able to use adminlogin and/or any command in general?

I think that is perfectly fine. If person deserves to be muted he probably wont be all happy about it and if he has the admin access hell surely retaliate.
Last edited by synthetic on Wed Feb 13, 08 6:47 pm, edited 1 time in total.
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Postby Alex » Wed Feb 13, 08 6:52 pm

The person will not be able to use adminlogin and cannot talk. And most likely, when he reconnects, he is still muted (Feature of DXMTL152b1, basically, the mutator abuses something inside DXMTL)
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Postby Kaiden » Wed Feb 13, 08 7:01 pm

Like when someone re joins it says "Player connected, who previously played as .... " etc, it still keeps records of them.
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Postby Alex » Wed Feb 13, 08 7:31 pm

~[A]Kaiden~ wrote:Like when someone re joins it says "Player connected, who previously played as .... " etc, it still keeps records of them.

Yup.
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Postby Cozmo » Wed Feb 13, 08 8:06 pm

Oh, I think I see how. Z38? :P
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Postby Alex » Wed Feb 13, 08 8:09 pm

V7D, Z38 is the input string.
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Postby Cozmo » Wed Feb 13, 08 8:14 pm

Oh yeah, for some reason I looked at the script as if it wasn't client-sided. :?
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Postby Alex » Wed Feb 13, 08 8:15 pm

¤[ß2S]¤Cozmo wrote:Oh yeah, for some reason I looked at the script as if it wasn't client-sided. :?

It's not client-sided, it's server-sided =/
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Postby Cozmo » Wed Feb 13, 08 9:23 pm

I confused myself there --> Meant variable per that player only :oops:
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Postby ~[R2K]D-BLOCK~ » Thu Feb 14, 08 7:13 am

Would have been a good mod. :?
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Postby synthetic » Thu Feb 14, 08 5:14 pm

it will be a good mod.
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