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[REQ] - Adv. AdminMute

PostPosted: Tue Feb 12, 08 12:56 am
by synthetic
Mod that would allow administrator to disable the server from receiving/displaying messages from certain user based on the improved adv.ban function.
Hopefully with an option to also disable the mute assigned to the player.

[GOAL]: keep skilled player in server without having to put up with extremely annoying complaints/accusations. Something the community and the offender can profit from.

PostPosted: Tue Feb 12, 08 1:44 am
by Ian
this will work on that marioborthers guy that comes into servers spamming"CALL ME SUPER MARIO" if i ever find out who that is i am gonna find you and kill you.

PostPosted: Tue Feb 12, 08 1:47 am
by Cozmo
Ian wrote:this will work on that marioborthers guy that comes into servers spamming"CALL ME SUPER MARIO" if i ever find out who that is i am gonna find you and kill you.


LMAO, makes me laugh every time for some reason

Edit: Actually, for the mutator I don't know if it could be done; Say is a command, so it might need a new gametype. :? There might be some hacky workaround but I don't know.

PostPosted: Tue Feb 12, 08 8:56 am
by ~[R2K]D-BLOCK~
Ian wrote:this will work on that marioborthers guy that comes into servers spamming"CALL ME SUPER MARIO" if i ever find out who that is i am gonna find you and kill you.
That guy makes me laugh. But, yes this would be a good mod.

PostPosted: Tue Feb 12, 08 11:07 am
by Dae
¤[ß2S]¤Cozmo wrote:Say is a command, so it might need a new gametype.

Allan's MMImTyping works without a new gametype

I think it works through a controller

PostPosted: Tue Feb 12, 08 11:13 pm
by Alex
Dae[A] wrote:
¤[ß2S]¤Cozmo wrote:Say is a command, so it might need a new gametype.

Allan's MMImTyping works without a new gametype

I think it works through a controller

MMImTyping checks the state of a player.
This mod is not possible without creating a new gametype.

PostPosted: Wed Feb 13, 08 5:01 pm
by synthetic
Alex wrote:This mod is not possible without creating a new gametype.



Noted.

PostPosted: Wed Feb 13, 08 5:14 pm
by Alex
[ren] wrote:
Alex wrote:This mod is not possible without creating a new gametype.



Noted.

Just looked at DXMTL152b1. When using that, I can make a mute function.
EDIT: But then he can't use adminlogin either.

PostPosted: Wed Feb 13, 08 6:46 pm
by synthetic
The person that is muted will not be able to use adminlogin and/or any command in general?

I think that is perfectly fine. If person deserves to be muted he probably wont be all happy about it and if he has the admin access hell surely retaliate.

PostPosted: Wed Feb 13, 08 6:52 pm
by Alex
The person will not be able to use adminlogin and cannot talk. And most likely, when he reconnects, he is still muted (Feature of DXMTL152b1, basically, the mutator abuses something inside DXMTL)

PostPosted: Wed Feb 13, 08 7:01 pm
by Kaiden
Like when someone re joins it says "Player connected, who previously played as .... " etc, it still keeps records of them.

PostPosted: Wed Feb 13, 08 7:31 pm
by Alex
~[A]Kaiden~ wrote:Like when someone re joins it says "Player connected, who previously played as .... " etc, it still keeps records of them.

Yup.

PostPosted: Wed Feb 13, 08 8:06 pm
by Cozmo
Oh, I think I see how. Z38? :P

PostPosted: Wed Feb 13, 08 8:09 pm
by Alex
V7D, Z38 is the input string.

PostPosted: Wed Feb 13, 08 8:14 pm
by Cozmo
Oh yeah, for some reason I looked at the script as if it wasn't client-sided. :?

PostPosted: Wed Feb 13, 08 8:15 pm
by Alex
¤[ß2S]¤Cozmo wrote:Oh yeah, for some reason I looked at the script as if it wasn't client-sided. :?

It's not client-sided, it's server-sided =/

PostPosted: Wed Feb 13, 08 9:23 pm
by Cozmo
I confused myself there --> Meant variable per that player only :oops:

PostPosted: Thu Feb 14, 08 7:13 am
by ~[R2K]D-BLOCK~
Would have been a good mod. :?

PostPosted: Thu Feb 14, 08 5:14 pm
by synthetic
it will be a good mod.