[REQUEST] Hive

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[REQUEST] Hive

Postby James » Mon Apr 21, 08 2:21 pm

We've always had maps that are based on cities, technology and ruins.
I think it's about time Deus Ex got a ripoff of Aliens. An alien hive.

Every shooting game has a ripoff of the movie, Contra, DooM, Half Life, Halo, System Shock 2 and Crysis, anything with a spaceship, hive or parasite alien IS inspired by what we saw in the second of the Alien movie series.

I want this to be a map, basically be set in caverns of flesh and an alien feel, the spawn rooms to be spaceships crashed landed into this heap of inhuman mess. I have made the blueprints for ideas.
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Postby Spiderbot01 » Mon Apr 21, 08 2:35 pm

Organic material, as opposed to 'metal' is incredibly hard to achieve, nigh on impossible with the restrictions of textures etc.

However, if someone could think of a way to achieve it, I would be wholly impressed.
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Postby James » Mon Apr 21, 08 2:38 pm

Animated flesh pulsing? Also dark, very dark.
Last edited by James on Mon Apr 21, 08 2:41 pm, edited 1 time in total.
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Postby Alex » Mon Apr 21, 08 8:11 pm

Could you give a bit bigger screenshots? And what kind of coding would it require?
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Postby James » Mon Apr 21, 08 8:22 pm

Have a video:

http://youtube.com/watch?v=cOxjYz1z9DM

Anything from 1 min 30 seconds. I think this would be very easy in UED for someone with experience. Not sure about any coding needed however.

http://youtube.com/watch?v=mb9fT8A-5KM I want it more like this colour though.

I also want the containers for weapons and stuff in the alien caverns to be pretty much the Facehugger eggs from aliens. http://youtube.com/watch?v=eoR9cJBkk7A like that, might be too hard to do with movers though.
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Postby Psycho » Mon Apr 21, 08 8:39 pm

MaceWindy?
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Postby James » Tue Apr 22, 08 2:15 pm

Just been looking through System Shock 2 again, Unreal Editor will have no trouble with it at all.
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Postby Mastakilla » Tue Apr 22, 08 2:27 pm

Needs alot of costum textures and meshes though, me thinks :oops:
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Postby James » Tue Apr 22, 08 3:40 pm

I have no trouble with that, infact I found great textures a few hours ago.
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Postby Batchy » Wed Apr 23, 08 12:30 am

~þsÿçhø~ wrote:MaceWindy?
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Postby James » Wed Apr 23, 08 12:54 am

Very old member and popular joke of this forum.
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Postby Leenuks » Thu Apr 24, 08 1:36 am

Hi
Some textures have specific sounds when you run across them, surely a squishy sound for the fleshy looking texture shouldnt be too hard to achieve.


But then Ive never scripted anything except batch files for DOS.
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Postby James » Thu Apr 24, 08 2:50 am

Leenuks wrote:Hi
Some textures have specific sounds when you run across them, surely a squishy sound for the fleshy looking texture shouldnt be too hard to achieve.


That's something I overlooked, but I can also easily find these sounds also.

Thanks! :D
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