Skybox

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Skybox

Postby venom » Fri Jun 13, 08 8:36 pm

Can some one give me texture which will look good for beach
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Postby Alex » Fri Jun 13, 08 8:45 pm

http://www.dxalpha.com/forum/viewtopic.php?t=10412

A bit helpfull? Seem both quite good.
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Postby venom » Fri Jun 13, 08 8:53 pm

Yea but i just want the texture not the whole skybox
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Postby Dae » Fri Jun 13, 08 8:58 pm

Extract textures using the WOTGreal Exporter.
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Postby venom » Fri Jun 13, 08 9:02 pm

how do i use it
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Postby Dae » Fri Jun 13, 08 9:16 pm

Rename the map extension from .dx to .u, then point WOTGreal Exporter to the place where the map lies, select the map file, switch to the textures mode, tick the texture, hit "export to pcx".
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Postby venom » Fri Jun 13, 08 9:20 pm

it isnt working
Last edited by venom on Fri Jun 13, 08 9:33 pm, edited 3 times in total.
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Postby venom » Fri Jun 13, 08 9:34 pm

srry for double post. I done everything but when i try to load the sky texture in the sdk it just puts me on (All texture) section
Last edited by venom on Fri Jun 13, 08 9:42 pm, edited 2 times in total.
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Postby Dae » Fri Jun 13, 08 9:50 pm

You need to convert the texture into the 8 bit format. If you don't know how, tell me which image editors / viewers have you got.
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Postby venom » Fri Jun 13, 08 9:56 pm

The only image editor i got is the adobe photoshop
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Postby Dae » Fri Jun 13, 08 10:20 pm

Open the image, in "Image" menu, select "Mode". Make sure "8 bit/Channel" is ticked, then select "Indexed colors". Use these settings:
Palette: local (adaptive), colors: 256, forced: none, transparency unticked, dither: none.

Then "File" > "Save as" > .pcx.
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Postby venom » Sat Jun 14, 08 8:10 am

When i try to open the file in adobe photoshop it gives this error (could not complete your request because the file-format cannot parse the file
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Postby Alex » Sat Jun 14, 08 8:15 am

venom wrote:When i try to open the file in adobe photoshop it gives this error (could not complete your request because the file-format cannot parse the file

What kind of file are you trying to load?
A PCX file, or UTX?
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Postby venom » Sat Jun 14, 08 9:23 am

i tryed pcx (didnt work)
i tryed utx (didnt work)
Last edited by venom on Sat Jun 14, 08 9:23 am, edited 1 time in total.
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Postby Dae » Sat Jun 14, 08 9:56 am

Utx won't load in Photoshop, Pcx should. Try exporting it using WOTGreal to the .bmp format. Maybe you won't even need to convert it.
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Postby venom » Sat Jun 14, 08 10:29 am

Ok that part worked but how do i change these

Palette: local (adaptive), colors: 256, forced: none, transparency unticked, dither: none.
Last edited by venom on Sat Jun 14, 08 10:30 am, edited 1 time in total.
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Postby Dae » Sat Jun 14, 08 10:54 am

I'm not sure, but I think you can load .bmps straight to UnrealEd.
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Postby venom » Sat Jun 14, 08 12:29 pm

Its giving this error

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Postby Dae » Sat Jun 14, 08 1:07 pm

Put it to DeusEx/Textures/, not Desktop/EarlyMorningDemo.

And try to load it from there.
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Postby venom » Sat Jun 14, 08 3:19 pm

still an error is coming. Dae can u give me a skybox 4500x4500x4500 with that texture on walls
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Postby Alex » Sat Jun 14, 08 3:34 pm

Venom, you do know you need to press 'Import' and not 'Load', right? As it's a new texture, you need to import and then 'Save' into a new UTX package.
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Postby venom » Sat Jun 14, 08 3:41 pm

It works
Last edited by venom on Sat Jun 14, 08 3:43 pm, edited 1 time in total.
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Postby Dae » Sat Jun 14, 08 3:43 pm

Woa, congrats Alex and venom 8)
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Postby venom » Sat Jun 14, 08 4:01 pm

thanks dae and alex. btw i have one more question

if u have a huge map and u want to add light which can lighten the whole map up. What do i do?(explain briefly plz)
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Postby Dae » Sat Jun 14, 08 4:09 pm

Place ZoneInfo actor and in it's properties increase AmbientBrightness to desired level.

Or place many Light actor with their LightRadiuses set to high values.

The second way is better.
Last edited by Dae on Sat Jun 14, 08 4:09 pm, edited 1 time in total.
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Postby venom » Sat Jun 14, 08 6:06 pm

Which can lighten the big ass room faster
Last edited by venom on Sat Jun 14, 08 6:10 pm, edited 1 time in total.
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Postby Dae » Sat Jun 14, 08 6:24 pm

the first
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Postby ~DJ~ » Sun Jun 15, 08 2:59 am

Umm... i thought PCX Files open from ImageReady... it comes with photoshop.... i think with CS1 to CS3... anyways your problem is solved :S
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Postby venom » Sun Jun 15, 08 8:47 am

Dae so i open classes > info > zoneinfo > then wat
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Postby Dae » Sun Jun 15, 08 9:28 am

ZoneLighting
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