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PostPosted: Sun Jun 15, 08 9:32 am
by venom
In zoneinfo there is only level info, skyzoneinfo, warpzoneinfo and waterzone

PostPosted: Sun Jun 15, 08 10:18 am
by Dae
Oh I thought you were talking about properties. You need to put ZoneInfo itself, not its children.

PostPosted: Sun Jun 15, 08 5:00 pm
by venom
can u post like a picture.

PostPosted: Sun Jun 15, 08 5:37 pm
by Dae
Image

Image

PostPosted: Sun Jun 15, 08 5:53 pm
by venom
Thx dae. :D

PostPosted: Sun Jun 15, 08 7:12 pm
by venom
aa dae why is the texture showign like this

Image

PostPosted: Sun Jun 15, 08 7:16 pm
by Dae
You need to scale the texture.

BTW there's no need to create a sky box of actual map sizes. Even if the map is 50000 x 50000 x 50000 the skybox could be as small as 256x256x256.

PostPosted: Sun Jun 15, 08 7:24 pm
by venom
how do i scale

PostPosted: Sun Jun 15, 08 8:24 pm
by Dae
You can do that in Surface properties window.

Select the surface, right click on it, then "Properties".

(or just select the surface and press F5)

PostPosted: Sun Jun 15, 08 8:36 pm
by venom
ok after i selected the surface i pressed f5 then wat

PostPosted: Sun Jun 15, 08 9:00 pm
by Dae
find scaling there! :roll:

PostPosted: Mon Jun 16, 08 12:51 am
by venom
then

PostPosted: Mon Jun 16, 08 5:58 am
by Aidan
Then I believe you have your skybox? How far are you guys. Have you placed the skyzoneinfo inside of your skybox? Then have you selected (in your map, not your box for your skybox) the textures you want to fake backdrop? If you haven't.... then make sure you select the textures in your map you want to look through your "skyzoneinfo" inside of your skybox. So select a texture (such as the roof) you want to look into the skybox. After selecting several textures, right click one of your selected textures, and left click on selected properties. A box should then pop up. Select "Fake Backdrop" then close out of the box. "Fake Backdrop" tells the texture to refer to "skyzoneinfo".. "skyzoneinfo" acts as a camera. So your "FakeBackdrop" textures you have selected are actually looking through "skyzoneinfo". Make sure all the textures in your skybox have "Unlit" checked off in their texture properties. "Unlit" means that the texture is uneffected by light objects, it will remain as a normal picture would if you were to say.. look at you signature right now.


And DJ...
~DJ~ wrote:Umm... i thought PCX Files open from ImageReady... it comes with photoshop.... i think with CS1 to CS3... anyways your problem is solved :S


.PCX files, or any file will open with any program you associate it with on windows, usually windows associates files with the most recent and aduable program on your PC

PostPosted: Mon Jun 16, 08 9:49 am
by venom
didnt get a word u said

PostPosted: Mon Jun 16, 08 1:33 pm
by venom
Dae after i chose scale then wat i do

Image

PostPosted: Mon Jun 16, 08 1:53 pm
by Dae
choose a scaling factor, e.g. 2.0

write it in "simple scaling"

press "apply"

venom wrote:then

[)P(]H3XUS wrote:Then I believe you have your skybox? How far are you guys. Have you placed the skyzoneinfo inside of your skybox? Then have you selected (in your map, not your box for your skybox) the textures you want to fake backdrop? If you haven't.... then make sure you select the textures in your map you want to look through your "skyzoneinfo" inside of your skybox. So select a texture (such as the roof) you want to look into the skybox. After selecting several textures, right click one of your selected textures, and left click on selected properties. A box should then pop up. Select "Fake Backdrop" then close out of the box. "Fake Backdrop" tells the texture to refer to "skyzoneinfo".. "skyzoneinfo" acts as a camera. So your "FakeBackdrop" textures you have selected are actually looking through "skyzoneinfo". Make sure all the textures in your skybox have "Unlit" checked off in their texture properties. "Unlit" means that the texture is uneffected by light objects, it will remain as a normal picture would if you were to say.. look at you signature right now.

venom wrote:didnt get a word u said

LMAO

PostPosted: Mon Jun 16, 08 3:22 pm
by venom
Thx. It worked

PostPosted: Tue Jun 17, 08 7:33 am
by Aidan
:( I'll break it down easier next time...... >_>

PostPosted: Tue Jun 17, 08 9:57 am
by venom
yes plz. Btw can some one tell me how to add music

PostPosted: Tue Jun 17, 08 10:19 am
by Dae

PostPosted: Tue Jun 17, 08 1:40 pm
by venom
Dae i am having some problem with lights.

I added the lights and after i press f8 they worked. After i added water the lights stoped working

PostPosted: Wed Jun 18, 08 7:02 am
by ~DJ~
[)P(]H3XUS wrote:And DJ...
~DJ~ wrote:Umm... i thought PCX Files open from ImageReady... it comes with photoshop.... i think with CS1 to CS3... anyways your problem is solved :S


.PCX files, or any file will open with any program you associate it with on windows, usually windows associates files with the most recent and aduable program on your PC


Umm... but its easier to do it with Imageready... cause Photoshop isnt that much good for PCX....

PostPosted: Wed Jun 18, 08 10:51 am
by venom
1)Dae i am having some problem with lights.

I added the lights and after i press f8 they worked. After i added water the lights stoped working

2) when i add water it fills the whole map up

PostPosted: Wed Jun 18, 08 3:43 pm
by Dae
venom wrote:2) when i add water it fills the whole map up

make sure the surface sheet brush covers the space where your water is supposed to be, completely

venom wrote:I added the lights and after i press f8 they worked. After i added water the lights stoped working

I don't know

you sure you rebuilt the map?

PostPosted: Wed Jun 18, 08 5:19 pm
by venom
I remade it and its working fine

PostPosted: Thu Jun 19, 08 6:00 pm
by Aidan
~DJ~ wrote:
[)P(]H3XUS wrote:And DJ...
~DJ~ wrote:Umm... i thought PCX Files open from ImageReady... it comes with photoshop.... i think with CS1 to CS3... anyways your problem is solved :S


.PCX files, or any file will open with any program you associate it with on windows, usually windows associates files with the most recent and aduable program on your PC


Umm... but its easier to do it with Imageready... cause Photoshop isnt that much good for PCX....


You must be using an old version of photoshop :S I have CS3, but anyways.. you don't have to use .PCX as the only thing you have to do is create a .bmp image (or save as .bmp in paint). Then import the Image using UED1, you should be able to import .bmp as well as .pcx REMEMBER, your image resolution HAS to be in the power of 2's. Start off with a 32 x 32 pixel image in paint. When you are complete, save it as Whatever.bmp

PostPosted: Sat Jun 21, 08 10:41 pm
by Alex
[)P(]H3XUS wrote:
~DJ~ wrote:
[)P(]H3XUS wrote:And DJ...
~DJ~ wrote:Umm... i thought PCX Files open from ImageReady... it comes with photoshop.... i think with CS1 to CS3... anyways your problem is solved :S


.PCX files, or any file will open with any program you associate it with on windows, usually windows associates files with the most recent and aduable program on your PC


Umm... but its easier to do it with Imageready... cause Photoshop isnt that much good for PCX....


You must be using an old version of photoshop :S I have CS3, but anyways.. you don't have to use .PCX as the only thing you have to do is create a .bmp image (or save as .bmp in paint). Then import the Image using UED1, you should be able to import .bmp as well as .pcx REMEMBER, your image resolution HAS to be in the power of 2's. Start off with a 32 x 32 pixel image in paint. When you are complete, save it as Whatever.bmp

I'm not sure about this, but can't you also have a 32x64 texture? Or do both sides need to be the same size?

PostPosted: Wed Jul 23, 08 4:41 am
by Aidan
Alex wrote:
[)P(]H3XUS wrote:
~DJ~ wrote:
[)P(]H3XUS wrote:And DJ...
~DJ~ wrote:Umm... i thought PCX Files open from ImageReady... it comes with photoshop.... i think with CS1 to CS3... anyways your problem is solved :S


.PCX files, or any file will open with any program you associate it with on windows, usually windows associates files with the most recent and aduable program on your PC


Umm... but its easier to do it with Imageready... cause Photoshop isnt that much good for PCX....


You must be using an old version of photoshop :S I have CS3, but anyways.. you don't have to use .PCX as the only thing you have to do is create a .bmp image (or save as .bmp in paint). Then import the Image using UED1, you should be able to import .bmp as well as .pcx REMEMBER, your image resolution HAS to be in the power of 2's. Start off with a 32 x 32 pixel image in paint. When you are complete, save it as Whatever.bmp

I'm not sure about this, but can't you also have a 32x64 texture? Or do both sides need to be the same size?


As long as the Dimensions are in the powers of 2 yes, you can have a 32x64 texture.

PostPosted: Wed Jul 23, 08 2:02 pm
by Kaiden
2) when i add water it fills the whole map up


Hate it when that happens!

PostPosted: Wed Jul 23, 08 2:19 pm
by or 1=1
~[A]Kaiden~ wrote:
2) when i add water it fills the whole map up


Hate it when that happens!


LULs, ye if you don't pay attention while putting sheets... you're going to pay it !

Some for fog and ZoneLight xD