[REQUEST] L4D Mod:

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[REQUEST] L4D Mod:

Postby {HK} » Thu Mar 25, 10 4:58 pm

Project L4D Mod for Deus Ex Multiplayer:

Status:
- Weapons - Complete. (Derek's 13 HQ Weapons)
- Zombies - Complete. (Allan's zombies)
- Code - Incomplete. (perhaps use MultiDX)

Needed:
Coder to code:
- A gametype that focuses on moving to a room, or arming a bomb and preventing zombies from reaching the bomb location and disarming it (multidx has disarm bomb). Perhaps even allow Multiplayers to play as zombies and not have to worry about AI.

Payment:
$50 via paypal to coder for completed gametype mod.
Last edited by {HK} on Sat Mar 27, 10 6:16 pm, edited 4 times in total.
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Postby MainMan » Thu Mar 25, 10 5:35 pm

I'm out, sorry. I can answer the odd technical question but I don't really have time to make mods. Try Allan? I remember he has some zombie mods :)
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Postby {HK} » Thu Mar 25, 10 5:36 pm

Ok. Thanks though.
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Postby James » Thu Mar 25, 10 7:06 pm

I defuse bombs in L4D everyday.

Aside from the no bombs in L4D in sarcasm you should really scrap that. Make the levels the same (progressing to a room, saferoom?) with zombies running at 1.5x the speed of normal human bots and get them to use a melee attack (unarmed mesh).

You should really try making the above first before importing Derek's weapons or Allan's zombies and focus on the modification and the gameplay first with placeholders (any random human as the zeds).
Last edited by James on Thu Mar 25, 10 7:07 pm, edited 2 times in total.
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Postby clyzm » Sun Mar 28, 10 10:12 pm

Nah I'm not down for this. Use other weapons bro. Sorry =\
Last edited by clyzm on Sun Mar 28, 10 10:12 pm, edited 1 time in total.
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Postby {HK} » Mon Mar 29, 10 3:02 am

What about the [A] weapons mods?
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Postby clyzm » Mon Mar 29, 10 3:38 am

If you can find them you can use them. I myself lost them ages ago.
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Postby {HK} » Mon Mar 29, 10 3:53 am

ok thanks, I have a copy of clyzmsmod.u. It's also still downloadable from this site.
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