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[REQUEST] L4D Mod:

PostPosted: Thu Mar 25, 10 4:58 pm
by {HK}
Project L4D Mod for Deus Ex Multiplayer:

Status:
- Weapons - Complete. (Derek's 13 HQ Weapons)
- Zombies - Complete. (Allan's zombies)
- Code - Incomplete. (perhaps use MultiDX)

Needed:
Coder to code:
- A gametype that focuses on moving to a room, or arming a bomb and preventing zombies from reaching the bomb location and disarming it (multidx has disarm bomb). Perhaps even allow Multiplayers to play as zombies and not have to worry about AI.

Payment:
$50 via paypal to coder for completed gametype mod.

PostPosted: Thu Mar 25, 10 5:35 pm
by MainMan
I'm out, sorry. I can answer the odd technical question but I don't really have time to make mods. Try Allan? I remember he has some zombie mods :)

PostPosted: Thu Mar 25, 10 5:36 pm
by {HK}
Ok. Thanks though.

PostPosted: Thu Mar 25, 10 7:06 pm
by James
I defuse bombs in L4D everyday.

Aside from the no bombs in L4D in sarcasm you should really scrap that. Make the levels the same (progressing to a room, saferoom?) with zombies running at 1.5x the speed of normal human bots and get them to use a melee attack (unarmed mesh).

You should really try making the above first before importing Derek's weapons or Allan's zombies and focus on the modification and the gameplay first with placeholders (any random human as the zeds).

PostPosted: Sun Mar 28, 10 10:12 pm
by clyzm
Nah I'm not down for this. Use other weapons bro. Sorry =\

PostPosted: Mon Mar 29, 10 3:02 am
by {HK}
What about the [A] weapons mods?

PostPosted: Mon Mar 29, 10 3:38 am
by clyzm
If you can find them you can use them. I myself lost them ages ago.

PostPosted: Mon Mar 29, 10 3:53 am
by {HK}
ok thanks, I have a copy of clyzmsmod.u. It's also still downloadable from this site.