Mutators?

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Mutators?

Postby Dae » Tue Apr 05, 05 9:23 am

Anyone got ideas for MM mutators? Something that is very useful in game.
And easy to make since i'm no good coder. I had a lot of ideas few months ago but now they all are vanished :shock:
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Postby James » Tue Apr 05, 05 3:16 pm

Walljump was one.
I am dead.
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Re: Mutators?

Postby Jeoh » Tue Apr 05, 05 4:07 pm

~[A]Daedalus~ wrote:Anyone got ideas for MM mutators? Something that is very useful in game.
And easy to make since i'm no good coder. I had a lot of ideas few months ago but now they all are vanished :shock:


Allowing admins to change people's teams.
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Postby Flip » Tue Apr 05, 05 5:43 pm

MEDIK!!! :D
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Postby AlexDenton » Tue Apr 05, 05 8:26 pm

a shield when someone is typing

or at least notification when someone is typing

*i had an idea just there, so simple.. why dont people set T to

T=FeignDeath| Say

therefore, you feign and type at the same time! no TKing... or less i suppose
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Re: Mutators?

Postby Dae » Tue Apr 05, 05 8:54 pm

GeneralJeoh wrote:
~[A]Daedalus~ wrote:Anyone got ideas for MM mutators? Something that is very useful in game.
And easy to make since i'm no good coder. I had a lot of ideas few months ago but now they all are vanished :shock:


Allowing admins to change people's teams.

Omfg bright idea :)

Anti-tk is less needed. But good idea too
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Re: Mutators?

Postby clyzm » Tue Apr 05, 05 9:51 pm

~[A]Daedalus~ wrote:Anyone got ideas for MM mutators? Something that is very useful in game.
And easy to make since i'm no good coder. I had a lot of ideas few months ago but now they all are vanished :shock:


Gah, how about a 'team classifier', like in Star Trek. You become a Specialist, a Demolitionist, a Medic, etc. If it's too complicated, try some regenerative medkit, which heals people slightly for 90 seconds or something..
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Postby AlexDenton » Wed Apr 06, 05 12:07 am

DX is too much of an individualist game to have team members like that

what makes DX so unique

its the only team game in which every player is independant, lawl

anyway, something like that would require a full modding project i would think

this is for small mutators though
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Postby clyzm » Wed Apr 06, 05 12:08 am

Uh .. biggie boy? Like fatty boy, except when you kill you get bigger and if you die you get small?
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