FunLine_WeaponsMarket

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Postby KingJ » Wed Mar 10, 04 8:16 pm

lol, i know how to attach - just didnt think of that :smt021

Sorry about the annotations :roll:
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Postby Jeoh » Thu Mar 11, 04 7:19 am

Just get the mover out there and use something else :P
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Postby DarkKnight » Thu Mar 11, 04 5:12 pm

Erm..... why does it not have a tex? :?
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Postby KingJ » Thu Mar 11, 04 5:16 pm

DarkKnight wrote:Erm..... why does it not have a tex? :?


because i couldnt be bothered
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Postby KingJ » Thu Mar 11, 04 9:56 pm

im beggining to implement the new system of shop security and im having a reshuffle in the shop - Custom weapons are on the wall by the window and there is a small cabinet for lams and gas grenades. The shopkeeper will have control over a "moving wireframe" from inside the shop. You go in, press the button and no one goes in anymore!

Post more suggestions for shop area here
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Postby Aussiefella » Fri Mar 12, 04 12:50 am

i honestly dont know :(
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Postby KingJ » Fri Mar 12, 04 7:19 am

To K.I.S.S. i will say this

One person goes in presses a button and nobody goes in again

Understand?
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Postby DarkKnight » Fri Mar 12, 04 3:49 pm

I think he ment he has no ideas :wink:

What kind of protection are you using? Do you have disarm triggers in place? Maybe you could keep a few turrets controlled by one computer in store... not even augs will last long...
Also if you use the disarm trigger no one will bring weps in... maybe a one way door out? (Since it removes all weapons but I'm pretty sure items are safe)
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Postby KingJ » Sun Mar 14, 04 4:36 pm

I am extremely close to having a PUBLIC RELEASE of Weaponsmarket. I have ironed out all bugs, Given the shop a tidy, implemented new shop security system, made it so that things can only go one way through the shop window ( no one can jump in! ), made a bar and added direction signs for the shop.

Basically its done - just waiting for FLKeypad2 :(

If you can make any more suggestions NOW then that would be great
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Postby DarkKnight » Sun Mar 14, 04 5:47 pm

...OK.....
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Postby Jeoh » Sun Mar 14, 04 6:34 pm

lol
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Postby KingJ » Sun Mar 14, 04 7:33 pm

STOP SPAMMING IN MY TOPIC!!!!
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Postby Dae » Sun Mar 14, 04 7:35 pm

KingJ, please, for FunLine maps make FunLine_ tag instead of Funline_
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Postby KingJ » Sun Mar 14, 04 7:36 pm

ok

learn something new everyday!
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Postby Dae » Sun Mar 14, 04 7:43 pm

Yeh and tell lazy DB to rename the map too, please. This won't take effect on people who has downloaded it already.
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Postby KingJ » Sun Mar 14, 04 7:46 pm

DB's is only a very early official beta

Besides on my server once i have hosted them and i am ready to bring out the next one ( w/bug fixes) it gets moved outside the map folder
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Postby Aussiefella » Mon Mar 15, 04 10:09 am

when will we see the official release?
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Postby KingJ » Mon Mar 15, 04 5:35 pm

when i am able to get my hands on FLKeypad2.

If i will never get my hands on it then i will scrap the idea of a keypad room.

If you have any more suggestions for the map please tell me so i can add them. This morning i added a bar and gave the shop another spring clean!
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Postby Marouku » Mon Mar 15, 04 10:03 pm

if u EVER use any ideas of mine or even think of thinking of using an idea im thinking of thinking of, GIVE ME CREDIT!!!!!!
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Postby KingJ » Tue Mar 16, 04 7:11 am

im mainly talking about bugs here - find them!
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Postby Aussiefella » Tue Mar 16, 04 8:31 am

shut up outkast, people have used your ideas long before you thought of them.
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Postby Marouku » Tue Mar 16, 04 1:58 pm

yah im the only one here that cant read minds....

hmm...bugs.....that piece of metal in the party room that u die wen u step on it...was that fixed?

what about that "serveilance room"
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Postby KingJ » Tue Mar 16, 04 5:01 pm

the "gravity drop" has been removed - ppl kept fallling through it when it was closed ( :shock: ). If the shopkeeper is been attacked he just closes the shop window - simple!

The surveilence room has 2 security panels linked to camears around the map. Also it has a one way invisible wall so you can spy on ppl without them seeing you or using camears - there is a teleporter that teleports you (suprise, surprise) to another viewing room that overlooks the killing zone. Also in this room there is weapons and music changer buttons.

Any other questions?
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Postby Jeoh » Tue Mar 16, 04 5:53 pm

Yes, please set a username / password for the security computer for the camera's, so alpha is able to keep spying on them.
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Postby KingJ » Tue Mar 16, 04 6:51 pm

you cant do that in DXMP ( Can you? ) besides stupid n00bs would open the map and find out the user / pass
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Postby Aussiefella » Wed Mar 17, 04 6:29 am

we need to re-code all the things that require codes, did JimBowen ever get around to helping you Dae?
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Postby Marouku » Wed Mar 17, 04 12:40 pm

yah im pretty sure it works in MP.....

if it doesnt then i have to mess with my map some more :?
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Postby Aussiefella » Thu Mar 18, 04 7:57 am

if you were any good at mapping, outkast, you would know that it DOES work in MP....
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Postby KingJ » Thu Mar 18, 04 9:09 am

does that mean im not a good mapper?!?!?

Well i am now- because i know!
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Postby Marouku » Thu Mar 18, 04 12:56 pm

i just never seen a securitycomputer that HAS a username and password
in MP

or i just dont pay attention :roll:
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