Here's a couple of screenshots to show you what I mean (I apologise for the .bmp):
Is there anyway to get this blood pool effect without the translucency and grey outline?
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These black rectangles are supposed to be mirrors
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Moderator: Forum Guards
Preferences > Rendering > Your Render (E.G Direct3d9) > ShinySurfaces
~DJ~ wrote:About that mirrors not showing up:
When ingame, I'd recommend that you launch DX and on the DX.dx map, Type Preferences.. and..
- Code: Select all
Preferences > Rendering > Your Render (E.G Direct3d9) > ShinySurfaces
Make sure that ShinySurfaces is true.
And, about bloodpool.. Make sure the texture below the plane-brush's properties are both Masked and Translucent. Shiny surfaces don't tend to work well with gray masks.
About the carcass, try deleting it.. and then add it back again. And not to make it get 'eaten in multiplayer'.. Well, there's a big haxy way, you'll have to mange to turn this carcass's bool to false, this bool is named 'bQueuedDestroy'
Perhaps making a new carcass class or something, and then adding it to the default properties..
class SillyCarcass extends ScientistMaleCarcass;
defaultproperties
{
bQueuedDestroy=False
}
~DJ~ wrote:@carcass:
Yeah, so it 'maybe' doesn't get picked up and 'eaten in multiplayer' know whut I mean? And I suggested to make it appear back, delete it and put it back there, as in, a new one.. this 'bQueuedDestroy' won't fix the appearing.. but anyway, carcasses do appear in multiplayer, you're having some other sort or problem.
And.. err, I don't think I has any more ideas.. Maybe find bloods which are black-masked or something? D:
Schiesses, not ShinySurfaces too.. You're sure the one you edited, you're using that render right?
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
Jon wrote:the body can just be an ammo crate with a different mesh selected in its properties
Jon wrote:The mirror trick doesn't work with certain classes of zoneinfo, the body can just be an ammo crate with a different mesh selected in its properties. As for the blood, I haven't tried it myself, so I don't know.
Hope that helps