Can't fix black hole (BSP cut)

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Can't fix black hole (BSP cut)

Postby Andrievskaya Veronika » Sat Aug 11, 07 9:12 am

Who knows how i can fix this?

I already tried to change order of brushes, convert them to SemiSolid / Solid, but no result... I even removed all NonSolid brushes from these rooms--nothing!

There is should be wall, but it disappeared. Very strange...
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Last edited by Andrievskaya Veronika on Sat Aug 11, 07 9:12 am, edited 1 time in total.
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Postby Dae » Sat Aug 11, 07 10:24 am

I don't think brushes inside the room can take effect on that wall. Try moving out the window and the door to other places and rebuilding the map. Also zone the place if you haven't already — zone are the best way to optimize performance of the game and get rid of bsp problems.
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Postby Andrievskaya Veronika » Sat Aug 11, 07 2:05 pm

Tried. But nothing. The wall is still not visible. Very strange :o :o I copied and pasted these rooms from my other map (where these rooms looks ok), but i don't think that this can cause such problems :roll:
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Postby Dae » Sat Aug 11, 07 2:39 pm

Zoning doesn't work as well I assume?
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Postby ~ô¿ô~Nobody~ » Sat Aug 11, 07 2:44 pm

What about you merge the corridor and the room subtract brush wise and add an add-brush as actual divider between corridor and room. :?
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Postby Karkian » Sat Aug 11, 07 11:58 pm

I havent see it, but if it is a hole through the wall or ground or something and shows the black space bit. Then press F8 go to BSP tab, and move the scroll down the bottom higher not too high, and click rebuild the BSP thingy, if it still there, then make it higher and repeat. 8)
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Postby Andrievskaya Veronika » Sun Aug 12, 07 4:37 am

~[A]Nobody~ wrote:What about you merge the corridor and the room subtract brush wise and add an add-brush as actual divider between corridor and room.

Tried, but no result.


Dae[A] wrote:Zoning doesn't work as well I assume?

No, zoning does not works :(


[RTK]arkian wrote:I havent see it, but if it is a hole through the wall or ground or something and shows the black space bit. Then press F8 go to BSP tab, and move the scroll down the bottom higher not too high, and click rebuild the BSP thingy, if it still there, then make it higher and repeat.

You meaning slider that changes BSP optimization level (i hope i call it correctly :))? If yes, then i tried this. I changed value to 10. Nothing.




Maybe i should create these rooms and corridor without taking them from other map...
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Postby [ß]Lost » Sun Aug 12, 07 6:49 am

I had a similar problem a while ago when I was still working on my map, DXMP_Majestic. I'm using Unreal Ed 2 when mapping, the maps file size was around 7.5mbit so I decided to try some new things to make the maps file size smaller. So I copied the whole map to an empty one and rebuilded. The big hall in the map was full of BSB cuts and I was like: "omg what am I gonna do now". I kept trying things and then I found the solution. I changed the grid unit to 1 and moved some of the added brushes away from the walls by one unit and then rebuilded. The BSB cuts were gone now :) Maybe you should try that. Hope this helps you.

Edit. Just checked the pic you attached. You using some kind of new hack for Unreal Ed 2?
Last edited by [ß]Lost on Sun Aug 12, 07 6:53 am, edited 1 time in total.
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Postby Andrievskaya Veronika » Sun Aug 12, 07 7:54 am

Yes, i'm always using patched UnrealEd2. I'm using UED1 only for rebuilding paths.

I lifted some additive brushes in those rooms as you described. Also i converted some huge solid brushes to SemiSolid.... And now i see my rooms as they should look! That huge BSP cut is disappeared! Thank you! Also thank you [RTK]arkian, ~[A]Nobody~, and Dae[A] !!!

yahoo! :D :D :D
Last edited by Andrievskaya Veronika on Sun Aug 12, 07 7:55 am, edited 1 time in total.
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Postby Alex » Sun Aug 12, 07 7:55 am

Andrievskaya Veronika wrote:yahoo! :D :D :D

No, google.
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Postby Dae » Sun Aug 12, 07 9:28 am

google is indeed better :lol:

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