[newb question] Can mp3s be convereted to in-game music for Deus Ex?

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[newb question] Can mp3s be convereted to in-game music for Deus Ex?

Postby Wounded Ronin » Mon Sep 24, 07 2:24 am

Looks like it's time for another basic question from myself.

Can mp3s be used or converted to in-game music for Deus Ex?

For example, could I set this file as the combat music for a level? ;) j/k

http://rapidshare.com/files/57601393/Ki ... u.mp3.html

If so, how could I go about doing that? Would I need any software besides for the SDK?

Thanks a whole lot for your help.
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Postby Andrievskaya Veronika » Mon Sep 24, 07 3:16 am

I know such mod, but its manual only in Russian :)
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Postby Wounded Ronin » Mon Sep 24, 07 4:36 am

There are a lot of mods where people have custom music which they have composed themselves. I wonder if there's any way to ask those people who they got custom music into their mod.
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Postby Andrievskaya Veronika » Mon Sep 24, 07 5:20 am

... Anyway, here is the mod:
http://download.dxalpha.co.uk/DX1/editing/vsddx.rar

It allows using MP3, OGG, MID, etc in DeusEx.
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Postby Wounded Ronin » Mon Sep 24, 07 5:51 am

I'll give it a whirl. Thanks. :)
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Postby Dae » Mon Sep 24, 07 6:20 am

That mod is the best choice if you're making a singleplayer map / mod.
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Postby ~[ß]iohazardous~ » Mon Sep 24, 07 2:10 pm

now that i have downloaded it ? :?

beacause readme files doesn't make sense for me :(
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Postby -=BrotherBear=- » Mon Sep 24, 07 2:38 pm

sniper1990 wrote:now that i have downloaded it ? :?

beacause readme files doesn't make sense for me :(


simple goto google, search for free online translators and type in russian-english then copy and paste the readme :)

it will be engrish but u can understand it


edit:

hmm never mind my computer doesent have enough charactures to open the readmes fully :P
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Postby ~[ß]iohazardous~ » Mon Sep 24, 07 2:49 pm

nvm i put it in my edipackeges and now it work xD
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Postby Shinobi » Mon Sep 24, 07 4:00 pm

I might be a little off-track, here, but I've actually done the same by... oh wait, no I haven't.

I once created a map which was just a couple of gigantic glass balls, and I packed some mp3's of myself making strange whispering sounds into shinsweirdsounds.uax, and then added them as ambientsound actors lol.

Then I used firetemple as the map's music.

Scared the bejesus outta me, anyway!!

I don't know if you can do that for music files... probably not.

I'm gonna try that mod, too.

So anyway... problem solved I think. I just latched on like a leetch and stole ur answers!

PS: (excuse me today, waaaay too much coffee)
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Postby Allan » Mon Sep 24, 07 4:46 pm

To use the music as an ambient sound, you'd have to convert it to a .wav.

Either kiss quality goodbye, or suffer ((Music length in minutes x 0.85) x 5)mb of download. That's what it'd be, on a bitrate that didn't make it sound tinny as hell.
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Postby Andrievskaya Veronika » Mon Sep 24, 07 5:10 pm

Indeed, MP3 can be converted to UMX, but UMX's size will be too large. For example song in MP3 takes about 4 Mbytes, in UMX -- about 20 MBytes!
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Postby Magus » Mon Sep 24, 07 5:46 pm

Not in my experience. Then again, I use .mp3 -> .wav -> .it -> .umx conversion :)
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Postby Kaiden » Mon Sep 24, 07 7:14 pm

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Postby ~M3GG4~ » Mon Sep 24, 07 7:32 pm

^^ -- sounds like it would help a bit.

I have done this for some of my maps, it works great.
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Postby Shinobi » Mon Sep 24, 07 11:12 pm

^^ I ain't seen any of your maps.... Email 'em, I'll host.

Anyhoo - tack's music tutorial is about creating your own .umx files, and I think he discusses midi n stuff in general, but not much bout mp3 conversion if I remember rightly.

I didn't have full songs, only clips. And the ambientsound of me didn't really need much quality.

With Nephthys web download I managed to get one of my umx files to download in about 3 mins.

Not rly that good tho is it =/
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Postby Kaiden » Tue Sep 25, 07 12:38 am

Atleast it doesn't lag you lol.
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Postby Shinobi » Tue Sep 25, 07 12:46 pm

Heh - true.

I still can't thank you enough for ya Web Support tutorial, though.

If ya don't mind, would you accept some teeny little edits I thought of to make it a little simpler to follow? It's just a lot of people (e.g. me, lol) want everything prettied up with bulletpoints and solid, easy to follow numbered steps.

Not criticising ya, though, it was still a good tutorial.
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Postby Tonnochi » Tue Sep 25, 07 3:46 pm

Andrievskaya Veronika wrote:... Anyway, here is the mod:
http://download.dxalpha.co.uk/DX1/editing/vsddx.rar

It allows using MP3, OGG, MID, etc in DeusEx.


Hmm...does it work backwards? E.g. umx to mp3?
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Postby Allan » Tue Sep 25, 07 8:55 pm

Possible, I think.

But you need something like WavePad, or some other specialist sound editing tool. Or save the output song as a .wav, if possible.
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Postby Andrievskaya Veronika » Wed Sep 26, 07 3:38 am

How to use VSDDX :

1. Copy all files from archive into DeusEx\System\
2. Add VSDDX to EditPackages (EditPackages=VSDDX)
3. Add actor named MusicControl to map (located in Actor >> SoundPlayer)
4. Open MusicControl properies and in SongFile specify filename of your MP3 file.

Note: Your MP3 file must be in DeusEx\MUSIC\

You should distribute with your map these files:
fmodex.DLL -> /DeusEx/System
VSDDX.DLL -> /DeusEx/System
VSDDX.U -> /DeusEx/System
Your mp3 -> /DeusEx/Music
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Postby Legion » Wed Sep 26, 07 4:22 am

Wounded Ronin wrote:There are a lot of mods where people have custom music which they have composed themselves. I wonder if there's any way to ask those people who they got custom music into their mod.

I haven't read the topic past this post, But You should check on the DXMS forum.. There's a tutorial on converting music.. If you don't have time for that, you could send it to me, and I could convert it for you.

Possible, I think.

But you need something like WavePad, or some other specialist sound editing tool. Or save the output song as a .wav, if possible.

You need WavePad, ModPlug, and Modplayer.. Or at least that's what I use.
Last edited by Legion on Wed Sep 26, 07 4:24 am, edited 1 time in total.
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Postby Magus » Fri Sep 28, 07 11:26 am

ModPlug Player is only used for playback, not for conversion. It will play .umx files directly if you try to load them, which is good :)
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Postby Kaiden » Sat Sep 29, 07 2:39 am

Shinobi wrote:Heh - true.

I still can't thank you enough for ya Web Support tutorial, though.

If ya don't mind, would you accept some teeny little edits I thought of to make it a little simpler to follow? It's just a lot of people (e.g. me, lol) want everything prettied up with bulletpoints and solid, easy to follow numbered steps.

Not criticising ya, though, it was still a good tutorial.


It was my first guide, so it's probs got one or two problems. Can you access the KB? I still can't. PM me any ideas you have to improve it of-course!
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Postby Dae » Sat Sep 29, 07 6:46 am

~[A]Kaiden~ wrote:I still can't.

here we go :P
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Postby [FTF]Freedom » Tue Oct 23, 07 12:30 pm

Right - an update on me "adding rubbish music to my rubbish maps" escapades...

I@ve just added a very badly edited version of a Metallica song to my AlterWorld map (which is an unfinished portal map thing I sorta gaqve up on coz it was crap)....
It works perfectly.

....'cept the UMX file is 70Mb. Yeesh.

Altho - if ya have Nephthys Client it's a 52Mb .rar file hosted on a fast server :-)

Gonna put some of my original compositions on soon.... well they ain't compositions per se, coz I use sample-based arrangement softwatre (MAGIX Music Maker) to make some moozak, then convert it to MP3, then .wav, .it, .umx.

Anyhoo for those of you with Nephthys I'll be hosting a server called "ZOMG Heavy Metal Music" just for giggles.
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