Getting NPCs to always run
Posted: Tue Jan 22, 08 3:28 am
I cannot figure it out.
magickilla wrote:properties
orders
running?
or walking, dunno
~[A]Kaiden~ wrote:Give them the interpolation points?
MastaKilla wrote:Make them fear light actors, dick.
Andrievskaya Veronika wrote:There is should be RunningTo, not Running. Also you have to put patrolPoint or pathnode tag into OrderTag (and pathnode the map, of course). The NPC will run to that pathnode.
Here is all (or most) orders:
RunningTo
GoingTo
WaitingFor
Standing
Dancing (unfortunately not all meshes has dancing animation )
Idle (does nothing and not reacting)
[FGS]Zeitgeist wrote:Okay, I've duplicated the path 13 times, but I'm looking in the editor now and some of the lines turned red.
[FGS]Zeitgeist wrote:but I'm looking in the editor now and some of the lines turned red.
[FGS]Zeitgeist wrote:Finally got PathNode's to work, but now my map gets a GPF (000IntoTheDay is the name of the map).
Alex wrote:[FGS]Zeitgeist wrote:Finally got PathNode's to work, but now my map gets a GPF (000IntoTheDay is the name of the map).
Do. Not. Use. MMUserInterface. As. Server. Mod.!
Alex wrote:[FGS]Zeitgeist wrote:Finally got PathNode's to work, but now my map gets a GPF (000IntoTheDay is the name of the map).
Do. Not. Use. MMUserInterface. As. Server. Mod.!
You'd think they'd get the message eventually.
[FGS]Zeitgeist wrote:It isn't there. I don't know how to fix this, I've looked in my DeusEx.ini and MMUI is not in Server Or Edit Packages.