Removing Pickup effects after Deaths

The best and quickest support by a group of top-notch editing specialists, guaranteed!

Moderator: Forum Guards

Removing Pickup effects after Deaths

Postby Crusader » Tue Feb 12, 08 9:22 pm

Quick question. ;)

I'm currently working on a small mod. It has a pickup that changes players properties when used (Changes Mesh, increases Jump, and similar stuff).
Question is, how do i make it reset mesh when the player dies, And/Or after a certain amount a time.
Ty :)
Crusader
Wannabe
 
Posts: 98
Joined: Fri Mar 02, 07 9:09 pm
Location: y u ask

Postby Dae » Tue Feb 12, 08 9:50 pm

The easiest way — extending ChargedPickup parent + a mutator with ModifyPlayer(). ModifyPlayer() is called everytime the player respawns, so you may use it to reset changed properties.
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm


Return to Editing issues

Who is online

Users browsing this forum: No registered users and 3 guests