Brush Intersection Problem (unreal ED1)

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Brush Intersection Problem (unreal ED1)

Postby ~Sandro~ » Tue Aug 19, 08 10:58 pm

hello, i was back to mapping couple weeks ago and im using in general UED2 but needed UED1 for Deusex Mover and i got this problem and now im stuck:

After creating an item that is build with multiple brushes, i'm intersecting it to make it in a single brush, and i get this weird "spiral thing" witch is not in the orginal brush. When i "add it to the world" some of the textures (that are on the spiral thing) look completely black :(

please help :)
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Postby Dae » Tue Aug 19, 08 11:56 pm

С возвращением! :wink:

That spiral is a way that UnrealEd decided to use in order to render the substracted cylinder. It has splitted the surface onto the several polygons which surround the hole.

After any operation of such kind I usually merge polygons (I also merge polygons on the stair brushes to reduce amount of surfaces on the sides). This is a very handy function which might help you get rid of your bsp hole.
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Postby ~Sandro~ » Wed Aug 20, 08 8:41 am

Спасибо
:D

Thanks trying it now!

edit: been trying for hours now, can't get to merge polys :emo2:
i tryed it on a small exemple : Made a Cube, add it, made a 2nd smaller cube substracted it into the big one (in a way that some of the sides "disappear")
When i intersect it i still get more Polygons than needed, i try to align each side to floor/wall then Mergeing polys (then rebuild geometry) no effect :(
Last edited by ~Sandro~ on Wed Aug 20, 08 11:22 am, edited 1 time in total.
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Postby ~Sandro~ » Wed Aug 20, 08 11:44 am

couldnt edit my post. sorry here is the shot of what i'm trying to do
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Postby Dae » Wed Aug 20, 08 12:23 pm

Merging polys doesn't guarantee that the editor will get rid of all those structural elements that you see in the wireframe. To check if you successfully merged polys, just select the top grey surface and see if it's in one piece.

I would also recommend you to set the division value of the grid to a minimum 8, or better — 16. This is a little hard to get used to, but significantly decreases the amount of difficulties you might face in the future when you expand your map.

This is one of two rules of "good" mapping. The second one says that it's preferred to use powers of two (and their sums) as the sizes for your brushes. E.g. 256x512, or 256x768 (where 768 = 256 + 512), or 192x64 (typical door size, 192 = 128 + 64).

Try to remake your first brush accordingly to these rules if the poly merging didn't help.
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Postby ~Sandro~ » Wed Aug 20, 08 12:35 pm

I think i got it now :) thanks for the help and links Dae!
(and yes the structural elements got me confused #-o )
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Re: Brush Intersection Problem (unreal ED1)

Postby ~ô¿ô~Nobody~ » Thu Aug 21, 08 10:04 am

~Sandro~ wrote:hello, i was back to mapping couple weeks ago and im using in general UED2 but needed UED1 for Deusex Mover and i got this problem and now im stuck:

After creating an item that is build with multiple brushes, i'm intersecting it to make it in a single brush, and i get this weird "spiral thing" witch is not in the orginal brush. When i "add it to the world" some of the textures (that are on the spiral thing) look completely black :(

please help :)

It's no bug, it's a feature, Lol. :D
Also, dae, I doubt you can merge polygons with UED1 (can you? :o).
Last edited by ~ô¿ô~Nobody~ on Thu Aug 21, 08 10:05 am, edited 1 time in total.
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Postby Dae » Thu Aug 21, 08 3:08 pm

~[A]Nobody~ wrote:Also, dae, I doubt you can merge polygons with UED1

I haven't said you could.

Oh and by the way:
~Sandro~ wrote:needed UED1 for Deusex Mover

if you right click on the mover button in UED2 you'll be able to create a DeusExMover
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Postby ~Sandro~ » Fri Aug 22, 08 10:24 am

yeah i just figured it :) but no glass or wall mover tho :(
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Postby ~Sandro~ » Mon Aug 25, 08 4:19 pm

Just a little question : i've added a "CaroneElevatorMover" in my map (using UED1), now i cant open it using UED2, i have added CaroneElevatorset.u in UED2 folder and put "edit package=CaroneElevatorset"in UnrealTournament.ini file.
Is it fixable? (appart from removing my elevator)





PS: didnt wana start a new topic for this, so i had to 2x post, sorry.
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Postby Dae » Mon Aug 25, 08 4:27 pm

Try preloading it manually from Deus Ex/System before opening the map.
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Postby ~Sandro~ » Mon Aug 25, 08 6:45 pm

woot!!it worked, thanks for all the help!
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