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texture help

PostPosted: Thu Oct 02, 08 1:09 pm
by CvendaCZ
How do I set up the transparency of texture?

PostPosted: Thu Oct 02, 08 7:11 pm
by Snakey
Right click the texture, go to texture properties and check the "Transparency" box.

PostPosted: Thu Oct 02, 08 7:34 pm
by ~SaSQuAtCH~
I suggest you use a single topic called "Help Kakashi" instead of opening new topics every time you need help.

PostPosted: Fri Oct 03, 08 1:12 am
by ~DJ~
DeathMaster wrote:I suggest you use a single topic called "Help Kakashi" instead of opening new topics every time you need help.


Agreed, You might try that..

PostPosted: Fri Oct 03, 08 1:45 pm
by CvendaCZ
Snakey wrote:Right click the texture, go to texture properties and check the "Transparency" box.


where is Transparency box?i cant find it in texture properties... :?

PostPosted: Fri Oct 03, 08 2:05 pm
by ~DJ~
Transparent texture:- while your making the texture.... add black color where you want transparency.. when you import press tick on (check on) :- Masked

Here is a picture :- Image

Hope i helped :)


Snakey wrote:Right click the texture, go to texture properties and check the "Transparency" box.


Huh?

Are you talking about Photoshop? Because hes not :o

PostPosted: Fri Oct 03, 08 2:36 pm
by ~SaSQuAtCH~
DX SDK if you know that thing.

PostPosted: Fri Oct 03, 08 2:46 pm
by CvendaCZ
thx,and i need know how i can add LHKINS in deus ex,i add it"Editpackage=LHKINS"but i have got error in editor maps

PostPosted: Fri Oct 03, 08 3:08 pm
by Dex
what is LHKINS?

PostPosted: Fri Oct 03, 08 3:55 pm
by Snakey
~DJ~ wrote:
Snakey wrote:Right click the texture, go to texture properties and check the "Transparency" box.


Huh?

Are you talking about Photoshop? Because hes not :o


I was talking about UnrealEd.

PostPosted: Sat Oct 04, 08 7:47 am
by CvendaCZ
LHKINS is pogram in unrealed,and i can add god zone in map....

PostPosted: Sat Oct 04, 08 8:39 am
by Dex
LHKIPS is a package made for the Unreal Engine and for the game Deus Ex.
It is protected, therefore you can't work with it in UEd.