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GPF when importing brush

PostPosted: Tue Oct 13, 09 3:41 pm
by ~SaSQuAtCH~
I imported a brush to Unreal editor (t3d). I selected keep original polygons intact and it GPF's when rebuild. If I merge coplanar polygons then it's full of BSP's. Anyone knows what to do?

PostPosted: Wed Oct 14, 09 4:09 am
by Andrievskaya Veronika
If your brush is very BIG and has many polys, the GPF can ocurr.

PostPosted: Wed Oct 14, 09 5:00 am
by Mastakilla
Yep I tried to put his brush in a map, I only got the GPF after shining light on it though.

Anyway don't use that thing :P

PostPosted: Wed Oct 14, 09 10:08 am
by ~DJ~
High polycount.

said to ya before :P

PostPosted: Wed Oct 14, 09 10:34 am
by Spiderbot01
Just build your own brushes.

PostPosted: Sat Oct 17, 09 8:27 pm
by ~ô¿ô~Nobody~
I demand a LONGCAT brush from you!

PostPosted: Sun Oct 18, 09 10:25 am
by ~SaSQuAtCH~
~DJ~ wrote:High polycount.

said to ya before :P


When I posted this you weren't available.

PostPosted: Sun Oct 18, 09 7:57 pm
by ~DJ~
Oh well :oops: