Bizarre flickering problem

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Bizarre flickering problem

Postby Cozmo » Tue Dec 22, 09 12:27 am

I haven't got much left to map for my mod, but finally bumped into that weird problem I get with pretty much all of my maps.

Sometimes, when I add several lights in one area, all the objects nearby will flicker in the editor and actually in the game itself if I leave it. I've tried zoning the areas apart and haven't duplicated any lights near the area. (Or at all, if I can remember right) No idea what's going on here or what could be causing it. I'd really appreciate it if someone could explain this to me. :)
Last edited by Cozmo on Tue Dec 22, 09 12:38 am, edited 1 time in total.
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Postby MainMan » Tue Dec 22, 09 12:36 am

Perhaps put the light radius down, sometimes I find that a lot of lights at the default cause mistakes. It's better to have a few more, but smaller, ones. Also, try with a different renderer, see if the problem persists?
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Postby ~[ß]Lost~ » Tue Dec 22, 09 2:38 am

Rebuild geometry. That'll fix it.
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Postby Cozmo » Sat Dec 26, 09 11:23 pm

Thanks for the replies!

It didn't help unfortunately; it was still happening in game but after deleting some lights and zoning more areas the flickering decreased a bit :? BUT it seems like I don't have this problem with beams or cagelights, oddly. Even when their radius touches the objects that flickered before [being in the radius of lights was starting the flickering]. So I've been using them when I get this problem and it seems fine now.
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