If I wanted to make a ZombieDoberman I have to subclass Doberman for it to work correctly. When I try to create a superclass called ZombieDog that extends Dog, ZombieDoberman shows up as a Pawn sprite. I am not using any custom meshes or textures. Also, they look fine in UnrealEd.
I extracted MPBots since it uses its own version of ScriptedPawn, but when I recompile it it has the same problem. Anyone know what's wrong?