Just for fun....

The best and quickest support by a group of top-notch editing specialists, guaranteed!

Moderator: Forum Guards

Just for fun....

Postby Shinobi » Wed Jun 01, 11 3:41 pm

BLAH BLAH BLAH...


Look at this: deusex://shinobi.servebeer.com
Last edited by Shinobi on Mon Jun 06, 11 10:18 pm, edited 1 time in total.
So we beat on, boats against the current, borne back ceaselessly into the past.
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby Alex » Wed Jun 01, 11 3:46 pm

then make a fraps video of that texture ingame, and make that into a texture.

repeat.

just for fun.
Last edited by Alex on Wed Jun 01, 11 3:46 pm, edited 1 time in total.
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby Shinobi » Wed Jun 01, 11 3:47 pm

Actually that would be rather cool..... like pointing your webcam at your webcam's output on the screen..
So we beat on, boats against the current, borne back ceaselessly into the past.
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby Shinobi » Wed Jun 01, 11 5:55 pm

Lol: http://www.shinobi.talktalk.net/dxhr.rar

Can't get more than friggin' 99 frames!
So we beat on, boats against the current, borne back ceaselessly into the past.
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby ~DJ~ » Thu Jun 02, 11 1:23 am

I once created a texture with 110 frames. It worked. Couldn't go more than 100, I actually had converted about 200 textures for the animation. Damn UED dint imported it. :(
User avatar
~DJ~
Forum Super Hero
 
Posts: 3766
Joined: Tue May 22, 07 12:23 pm

Postby Shinobi » Thu Jun 02, 11 12:56 pm

I've got a map with a small animated tex ripped from a FRAPS vid of DX:HR preview build.

Highest colour depth it managed was 16 bit, btw. BMP.

Animated texs I THINK can be made as long as ya want but you'd have to manually link them together which, in my case, would take AGES.

Thinking of a map with an electronics store, wanted wall-to-wall televisions with different "programmes" playing on some of them.

and got some ideas for a sorta museum map with those button-triggered exhibitions. is it possible to make an animated tex start playing at the pres of a button??
So we beat on, boats against the current, borne back ceaselessly into the past.
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby ~DJ~ » Thu Jun 02, 11 1:16 pm

There's no way to start or stop an animation from playing. However, some hacky way perhaps, I've no clue though.
Last edited by ~DJ~ on Thu Jun 02, 11 1:17 pm, edited 1 time in total.
User avatar
~DJ~
Forum Super Hero
 
Posts: 3766
Joined: Tue May 22, 07 12:23 pm

Postby Shinobi » Thu Jun 02, 11 2:27 pm

Spose I'll have to create an alcove or something, zone it off, make it pitch black, put animated tex on brush in this block and use some sort of light trigger but I don't know how this is done lol
So we beat on, boats against the current, borne back ceaselessly into the past.
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby ~DJ~ » Thu Jun 02, 11 2:41 pm

You could just put a fast moving mover ahead of that texture, comes ahead of it when you press the button, moves away from it when you press it again.. you get? :oops:
User avatar
~DJ~
Forum Super Hero
 
Posts: 3766
Joined: Tue May 22, 07 12:23 pm

Postby Shinobi » Thu Jun 02, 11 2:44 pm

Yeah true. Thing is it wont start from the beginning of the animation. Might just stick to the tv shop idea, eh.

trying to think of cool stuff to do with animated texs. Wonder if there's a way of synching sound to the animation?? anim tex will start soon as map loads, could put vids sound actor right next to "screen" maybe, would this be possible??
So we beat on, boats against the current, borne back ceaselessly into the past.
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby Poor » Thu Jun 02, 11 4:09 pm

Scripted textures perhaps?
Poor
Poster
 
Posts: 190
Joined: Tue Jan 04, 11 7:42 pm

Postby Shinobi » Thu Jun 02, 11 4:13 pm

I don't know how to do that... *check's tack's and wolf's*
So we beat on, boats against the current, borne back ceaselessly into the past.
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby Shinobi » Mon Jun 06, 11 9:09 pm

Scripted textures anyone???
So we beat on, boats against the current, borne back ceaselessly into the past.
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby ~ô¿ô~Nobody~ » Thu Jun 23, 11 7:43 pm

Scripted textures are dynamic textures that are scripted.
Nobody is perfect...
------------------------------
Longc[A]t wrote:I still think Dae is a russian spambot.

~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.

ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
User avatar
~ô¿ô~Nobody~
Alpha
 
Posts: 2520
Joined: Fri Dec 31, 04 3:20 pm
Location: Proclarush Taonas


Return to Editing issues

Who is online

Users browsing this forum: No registered users and 17 guests