Random question / discussion (just curious); movers don't do anything to BSP right? So they can technically be as detailed as you want without causing BSP holes everywhere? I actually made a more detailed brush into a mover (which doesn't move ofc) in my RPG map, and it worked fine.
Would it be reasonable to use them like static meshes when necessary in this old engine? Or would this lead to weird bugs? Again, I'm more curious than anything.
Edit: This also means you can copy them between maps easily, delete them in real time etc.