Importing meshes in milkshape

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Importing meshes in milkshape

Postby Zxenop » Tue Jul 26, 11 6:29 pm

Hi everyone
I recently played Deus Ex again, and like everytime I play it, I want to mod it,

Since I'm used to model hacking for Half-life, I wanted to experiment a litle with model editing before trying anything else. I'm mostly using Milkshape, and I tried to import a couple of DX's meshes, after realising there's a shitload of way to export but non to import directly I tried to screw around with UT tools, I managed to import the mesh, no textures of course, but I also didn't saw a skeleton.
Since I never edited a Unreal engine model before, I don't know if that's normal or not (through I guess it's not ence my post), so I wanted to know how you guys import/edit DX models ?

Thanks in advance
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Postby clyzm » Tue Jul 26, 11 10:26 pm

Usually I'd use Tack's Deus Ex Mesh Tool to export models. There's a nifty little option to export the models, textures and all, directly into .ms3d format. Additionally, it can also export animations frame-by-frame, making it so that each frame is a separate .ms3d file.

There's also WOTGreal's Advanced Exporter option, which exports models roughly the same way.
Last edited by clyzm on Tue Jul 26, 11 10:26 pm, edited 1 time in total.
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Postby Zxenop » Wed Jul 27, 11 8:15 am

Thanks for the awnser, I think I didn't had the last version of Tack's tools, I'll give a try this evening
Last edited by Zxenop on Wed Jul 27, 11 8:18 am, edited 1 time in total.
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Postby China » Wed Jul 27, 11 2:20 pm

Wish you well, there's a few DX projects looking for modelers.
www.chinnysdeusexblog.wordpress.com
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Postby Zxenop » Wed Jul 27, 11 5:15 pm

Might be a good idea to learn deus ex modding, will see how things go
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Postby Zxenop » Wed Jul 27, 11 5:35 pm

Yeah I tried a first export and Milkshape crashed >_>
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Postby clyzm » Wed Jul 27, 11 10:11 pm

Which version of Milkshape are you using?
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Postby Zxenop » Wed Jul 27, 11 10:25 pm

1.8.5 one of the last ones
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