Unable to open 2027's Game.u in UEd2 (Using the hacked version for DX)
Posted: Sun Nov 20, 11 8:21 pm
I googled this issue and someone recommended placing the actors in UEd1 in case they couldn't be loaded UEd2, but that doesn't work well at all. The relevant errors are on the bottom of this log, and loading all the 2027 stuff via the config file for the editor doesn't make any difference (Except that the editor won't even start, since it does the checking at an earlier state).
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Does anyone have any idea how to fix this?
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[/spoiler]Log: Log file open, 11/20/11 20:00:03
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 432
Init: Compiled: Oct 4 2000 21:31:15
Init: Command line:
Init: Base directory: E:\games\DeusExMod-2\Ued2\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: A
Init: User: EXetoC
Init: Memory total: Phys=1048048K Pagef=2520556K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2015.029572 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 0
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 0.955671 seconds
Init: Input system initialized for U2Viewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Init: Input system initialized for U2Viewport1
Log: Opened viewport
Init: Input system initialized for U2Viewport2
Log: Opened viewport
Init: Input system initialized for U2Viewport3
Log: Opened viewport
Log: 4.00 530.00 391.00 261.00
Log: 4.00 530.00 391.00 261.00
Log: 4.00 530.00 391.00 261.00
Log: 4.00 542.00 391.00 267.00
Log: 4.00 542.00 391.00 267.00
Log: 4.00 530.00 391.00 261.00
Log: 4.00 530.00 391.00 261.00
Init: Input system initialized for MeshViewer
Log: Opened viewport
Log: 4.00 542.00 391.00 267.00
Log: 4.00 542.00 391.00 267.00
Init: Input system initialized for TextureBrowser
Log: Opened viewport
Log: 4.00 530.00 391.00 261.00
Log: 4.00 530.00 391.00 261.00
Log: Loading class from E:\games\DeusExMod-2\2027\System\Game.u...
Log: Failed import: StrProperty StrProperty Engine.Actor.BindName (file ..\Ued2\Engine.u)
Warning: Failed to load 'GameMedia': Can't find StrProperty in file 'StrProperty Engine.Actor.BindName'
Warning: Failed to load 'E:\games\DeusExMod-2\2027\System\Game.u': Can't find StrProperty in file 'StrProperty Engine.Actor.BindName'
Warning: Failed loading package: Can't find StrProperty in file 'StrProperty Engine.Actor.BindName'
Warning: Failed loading package: Can't find StrProperty in file 'StrProperty Engine.Actor.BindName'
Log: CurrentClass=Actor
Does anyone have any idea how to fix this?