Useful Brushes for Ya'll

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Useful Brushes for Ya'll

Postby atrey65789 » Sun Jan 15, 12 1:06 am

Here are some brushes for everyone to download. You can use them for movers, decoration, etc.

WILL UPDATE AS I MAKE MORE:

LIST:

747 AIRPLANE

The Hand (The big hand statue in Versalife)
Attachments
747Plane.zip
(32.75 KiB) Downloaded 386 times
TheHand.zip
(7.46 KiB) Downloaded 406 times
Last edited by atrey65789 on Sun Jan 15, 12 3:45 am, edited 1 time in total.
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Postby Dae » Sun Jan 15, 12 1:56 am

Take a look at 164prefabs.zip, it already has 747.
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Postby atrey65789 » Sun Jan 15, 12 1:58 am

Oh well.... lol heres for the people who didnt know lol Ill have more though for people....
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Postby Mastakilla » Sun Jan 15, 12 2:55 am

Dae wrote:Take a look at 164prefabs.zip, it already has 747.


About that, how come most of them don't work?
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Postby Dae » Sun Jan 15, 12 9:47 am

Most of them worked for me back in the day, however there was some trick... if only I could remember it.
Last edited by Dae on Sun Jan 15, 12 9:47 am, edited 1 time in total.
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Postby Alex » Sun Jan 15, 12 12:18 pm

Dae wrote:Most of them worked for me back in the day, however there was some trick... if only I could remember it.

Wasn't it manually loading all textures beforehand?
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Postby Dae » Sun Jan 15, 12 1:30 pm

Alex wrote: Wasn't it manually loading all textures beforehand?

Right! And missing stuff is shown in logs.
Last edited by Dae on Sun Jan 15, 12 1:31 pm, edited 1 time in total.
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Postby atrey65789 » Sun Jan 15, 12 1:32 pm

Yeah. When you add the brush into the map, it should automaticlly load the textures. It worked for me when I made the Plane.
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Postby ~[ß]Lost~ » Sun Jan 15, 12 1:59 pm

Once mapping gets more serious, the amount of brushes increases and the overall geometry becomes more complex I recommend you shouldn't use prefabs at all. Prefabs sometimes merge tens of brushes into a single very complex one and the Unreal Engine tends to not handle these complex brushes very well, because you are very likely to get BSP errors with these. If you need something from an already existing map, you will get a long easier by just using copy paste in the long run.
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Postby atrey65789 » Sun Jan 15, 12 2:00 pm

Usually Unreal Engine says it can't handle anything over 100.
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Postby ~[ß]Lost~ » Sun Jan 15, 12 2:02 pm

atrey65789 wrote:Usually Unreal Engine says it can't handle anything over 100.


What do you mean?
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Postby atrey65789 » Sun Jan 15, 12 2:12 pm

If I import anything that contains over 100 brushes, They will not come out right
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Postby ~[ß]Lost~ » Sun Jan 15, 12 2:23 pm

True that! 8)

Oh man, I miss mapping more than anything right now. Too bad I don't have any of my old work stored anywhere these days. I would just love to take a look at them just to get inspired to work on something new :) Though the fact propably is Deus Ex isn't worth it anymore :(
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Postby atrey65789 » Sun Jan 15, 12 2:32 pm

Actually, As long as its worth something to you, then you have every right to start editing again. :)



I can Give you a copy of My Deus Ex along with the Editor and the Converstion Editor.
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Postby atrey65789 » Mon Jan 16, 12 1:54 pm

Yeah I added a third prefab to my testing version of Liberty island, now i cant rebuild the geometry with out Unrealed freezing. lol ill delete the third one and see what happens.
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Postby Kalman11 » Mon Jan 16, 12 7:59 pm

atrey65789 wrote:If I import anything that contains over 100 brushes, They will not come out right

I thought it's not 100 brushes, but more like 500 polygons :)
Try to make a high-poly deco in a modeller software, then import it, I think if it has more than 100 polys, then u'll get many BSP holes
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Postby atrey65789 » Mon Jan 16, 12 11:20 pm

Yeah I think that was my problem right there
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Postby Marder » Sun Jan 22, 12 1:14 am

atrey65789 wrote:Yeah I added a third prefab to my testing version of Liberty island, now i cant rebuild the geometry with out Unrealed freezing. lol ill delete the third one and see what happens.


1. Press F7
2. In the 3D editor view, switch from "lighting" or "texture" mode to "perspective", you should now see a wireframe view in 3D.
3. Press F8, don't touch anything at all
4. Hit rebuild
5. SAVE
6. switch from "perspective" back to "texture" or "lighting".

Face taught me this. You will be amazed how it rebuilds maps that you thought were totally screwed.

HOWEVER.

Your map is probably crashing due to some problem with prefabs.

I use Fuhrpark mod a lot, any attempt to subtract into prefabs, or to resize them and you are risking total failure. If it works, then congrats, but probably most prefabs have already been intersected (3rd button down on right), therefore can not be again without causing some horrible error.

There's a 747 in Fuhrpark too, as well as a Transall C-160 and some kind of Russian Bomber, it's like the "Bear", but with jet engines. There's also a ton of fighters and spaceships.
Last edited by Marder on Sun Jan 22, 12 1:15 am, edited 1 time in total.
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Postby ~ô¿ô~Nobody~ » Mon Jan 30, 12 10:58 am

Marder wrote:1. Press F7

F7? How is that related to rebuilding? :?
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Postby Marder » Tue Feb 14, 12 9:31 pm

I learned from Face and Chinny that F7 significantly shortens the rebuild time, if F7 is pressed just before rebuilding. ( I mean, compile scripts, I assume it's still F7)
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Postby atrey65789 » Tue Feb 14, 12 10:10 pm

Yeah it does.
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