UCC mesh importing GPF

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UCC mesh importing GPF

Postby Kalman11 » Sun Jan 29, 12 3:28 pm

Hi!
I tried to import an animated mesh with UCC, but I get a generic protection fault
What did I do wrong?
This is my UCC.log:
Code: Select all
Log: Log file open, 01/29/12 15:26:02
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: D:\Játékok\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Init: Object subsystem initialized
Log: Cd Path: ../\
Init: Computer: JOHNNYPC
Init: User: Johnny
Init: Memory total: Phys=2069812K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1995.002891 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Bound to Editor.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Log: Executing Class Editor.MakeCommandlet
Init: Unreal engine initialized
Heading: --------------------Core--------------------
Log: Loading: Package Core
Heading: --------------------Engine--------------------
Log: Loading: Package Engine
Heading: --------------------Editor--------------------
Log: Loading: Package Editor
Heading: --------------------Fire--------------------
Log: Bound to Fire.dll
Log: Loading: Package Fire
Heading: --------------------IpDrv--------------------
Log: Bound to IpDrv.dll
Log: Bound to Nephthys.dll
Log: Loading: Package IpDrv
Heading: --------------------UWindow--------------------
Log: Loading: Package UWindow
Heading: --------------------UBrowser--------------------
Log: Loading: Package UBrowser
Heading: --------------------Extension--------------------
Log: Bound to Extension.dll
Log: Loading: Package Extension
Heading: --------------------DeusExUI--------------------
Log: Loading: Package DeusExUI
Heading: --------------------ConSys--------------------
Log: Bound to ConSys.dll
Log: Loading: Package ConSys
Heading: --------------------DeusExConversations--------------------
Log: Loading: Package DeusExConversations
Heading: --------------------DeusExSounds--------------------
Log: Loading: Package DeusExSounds
Heading: --------------------DeusExItems--------------------
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Heading: --------------------DeusExDeco--------------------
Log: Loading: Package DeusExDeco
Heading: --------------------DeusExCharacters--------------------
Log: Loading: Package DeusExCharacters
Heading: --------------------MPCharacters--------------------
Log: Loading: Package MPCharacters
Heading: --------------------DeusExText--------------------
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Heading: --------------------IpServer--------------------
Log: Loading: Package IpServer
Heading: --------------------DeusEx--------------------
Log: Bound to DeusEx.dll
Log: Loading: Package DeusEx
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Heading: --------------------IpServer--------------------
Heading: --------------------DXOgg--------------------
Log: Bound to DXOgg.dll
Log: Loading: Package DXOgg
Heading: --------------------Deranged--------------------
Log: Loading: Package Deranged
Heading: --------------------DerangedMissions--------------------
Log: Loading: Package DerangedMissions
Heading: --------------------DerangedDecos--------------------
Log: Loading: Package DerangedDecos
Log: Loading: Package DerangedItems
Heading: --------------------DerangedItems--------------------
Heading: --------------------fonttest--------------------
Log: Loading: Package fonttest
Heading: --------------------DXACDecos--------------------
Log: Loading: Package DXACDecos
Heading: --------------------DXAC--------------------
Warning: Failed to load 'DXAC.u': Can't find file 'DXAC.u'
Warning: Failed loading package: Can't find file 'DXAC.u'
Log: Analyzing...
Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\DXAC\Classes\ClimbPoints.uc)
Log: Imported: Class DXAC.ClimbPoints
Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\DXAC\Classes\DXACImports.uc)
Log: Imported: Class DXAC.DXACImports
Log: Parsing ClimbPoints
Log: Parsing EmptyCan
Log: Parsing DXACImports
Log: FactoryCreateBinary: Texture with TextureFactory (0 0 MODELS\ACRobeShirt.PCX)
Log: Imported Texture DXAC.Skins.Shirt
Log: FactoryCreateBinary: Texture with TextureFactory (0 0 MODELS\ACgloves.PCX)
Log: Imported Texture DXAC.Skins.Gloves
Log: FactoryCreateBinary: Texture with TextureFactory (0 0 MODELS\rai.PCX)
Log: Imported Texture DXAC.Skins.face
Log: Importing HiddenBlade
Log:  * Triangles  4471
Log:  * Vertices   2349
Log:  * AnimFrames 13
Log:  * FrameSize  18798
Log:  * AnimSeqs   0
Log: Importing triangles
Log: Importing vertices
Log: BoundingBox (-3044.000000,-3044.000000,-2819.000000)-(7112.000000,7111.000000,7205.000000) BoundingSphere (2034.000000,2033.500000,2193.000000) 7254.394043
Log: Mesh LOD processing: HiddenBlade
Critical: UEditorEngine::meshLODProcess
Critical: UEditorEngine::meshImport
Critical: UEditorEngine::SafeExec
Critical: (MESH IMPORT MESH=HiddenBlade ANIVFILE=MODELS\HiddenBlade_a.3d DATAFILE=MODELS\HiddenBlade_d.3d X=0 Y=0 Z=0)
Critical: FScriptCompiler::ProcessCompilerDirective
Critical: Directive
Critical: FScriptCompiler::CompileDeclaration
Critical: FScriptCompiler::CompileStatement
Critical: FirstPass
Critical: TryCompile
Critical: FScriptCompiler::CompileScript
Critical: (Class DXAC.DXACImports, Pass 0, Line 15)
Critical: MakeScript
Critical: MakeScript
Critical: MakeScript
Critical: DoScripts
Critical: UEditorEngine::MakeScripts
Critical: UMakeCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/29/12 15:26:04

And this is the import file:
Code: Select all
//=============================================================================
// Imports for DXAC
//=============================================================================
class DXACImports extends Actor;

//Altair's skin


#exec TEXTURE IMPORT NAME=Shirt FILE=MODELS\ACRobeShirt.PCX GROUP=Skins // shirt
#exec TEXTURE IMPORT NAME=Gloves FILE=MODELS\ACgloves.PCX GROUP=Skins // gloves
#exec TEXTURE IMPORT NAME=Face FILE=MODELS\rai.PCX GROUP=Skins // face and fingers

//Hidden blade 1st person view
#exec MESH IMPORT MESH=HiddenBlade ANIVFILE=MODELS\HiddenBlade_a.3d DATAFILE=MODELS\HiddenBlade_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=HiddenBlade X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=HiddenBlade SEQ=All    STARTFRAME=0 NUMFRAMES=13
#exec MESH SEQUENCE MESH=HiddenBlade SEQ=Select STARTFRAME=0 NUMFRAMES=12
#exec MESH SEQUENCE MESH=HiddenBlade SEQ=Still  STARTFRAME=12 NUMFRAMES=1

#exec MESHMAP NEW   MESHMAP=HiddenBlade MESH=HiddenBlade
#exec MESHMAP SCALE MESHMAP=HiddenBlade X=0.00390625 Y=0.00390625 Z=0.00390625

#exec MESHMAP SETTEXTURE MESHMAP=HiddenBlade NUM=1 TEXTURE=Shirt
#exec MESHMAP SETTEXTURE MESHMAP=HiddenBlade NUM=2 TEXTURE=Gloves
#exec MESHMAP SETTEXTURE MESHMAP=HiddenBlade NUM=3 TEXTURE=Face
#exec MESHMAP SETTEXTURE MESHMAP=HiddenBlade NUM=4 TEXTURE=Gloves

defaultproperties
{
}

The mesh has 4471 polygons, the textures' size is 1024x1024 or 1024x512, and both of them are palettized .pcx files
Last edited by Kalman11 on Sun Jan 29, 12 3:48 pm, edited 2 times in total.
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Postby Gishank » Sun Jan 29, 12 6:38 pm

Is the mesh in valid DX format? Aka converted from Unreal format to Deus Ex Unreal-varient?
Image
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Postby Kalman11 » Sun Jan 29, 12 7:56 pm

no, I used 3ds2de, it converted from 3ds to deus ex .3d file
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Postby ~ô¿ô~Nobody~ » Mon Jan 30, 12 10:36 am

You can also import UT meshes but they'll look like a piece of shit.
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Postby Kalman11 » Thu Feb 02, 12 6:01 am

ye, so can anyone help me?
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Postby ~DJ~ » Fri Feb 03, 12 7:45 pm

It's something to do with the _a.3d, and _d.3d.. you must try re-exporting them in DX formats.
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