Strange problem

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Strange problem

Postby Kalman11 » Mon Feb 13, 12 5:20 pm

Hi!
So I tried to make a generator, which spawns pedestrians (like in GTA), and they will wander walk in a city
This is the code:
Code: Select all
Nothing interesting

But I got this error:
Code: Select all
Log: Log file open, 02/13/12 17:14:30
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line: Autoplay.dx HWND=394988 -log -hax0r
Init: Base directory: D:\Játékok\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: ../\
Init: Computer: JOHNNYPC
Init: User: Johnny
Init: Memory total: Phys=2069812K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1995.030504 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Bound to Nephthys.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Elsődleges képernyőillesztő)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: Autoplay.dx?Name=~[FGS]déádmáu5~?Class=DXMTL152b1.MTLJCDenton?Team=0?Password=?Skin=?Face=
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: Autoplay.dx?Name=~[FGS]déádmáu5~?Class=DXMTL152b1.MTLJCDenton?Team=0?Password=?Skin=?Face=
Log: Loading: Package Autoplay
Log: Loading: Package Deranged2
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 33679->33678; refs: 372537
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level Autoplay.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=~[FGS]déádmáu5~?Class=DXMTL152b1.MTLJCDenton?Team=0?Password=?Skin=?Face=
ScriptLog: Base Mutator is Autoplay.Mutator1
Log: DeusExLevelInfo object missing!  Unable to bind Conversations!
Log: DeusExLevelInfo object missing!  Unable to bind Conversations!
Init: Initialized moving brush tracker for Level Autoplay.MyLevel
Log: Loading: Package DXMTL152b1
ScriptLog: Team 0
ScriptLog: Login: ~[FGS]déádmáu5~
Critical: appError called:
Critical: DeusExGameInfo Autoplay.DeusExGameInfo1 (Function Engine.GameInfo.Login:01BC) Runaway loop detected (over 10000000 iterations)
Critical: Windows GetLastError: A mvelet sikeresen befejezdött. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (DeusExGameInfo Autoplay.DeusExGameInfo1, Function DeusEx.DeusExGameInfo.Login)
Critical: ULevel::SpawnPlayActor
Critical: UGameEngine::Init
Critical: XGameEngineExt::Init
Critical: DDeusExGameEngine::Init
Critical: InitEngine
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/13/12 17:14:38

What did I do wrong? I'm a noob coder, I'm trying to make simple things, but I fail with them too lol
Last edited by Kalman11 on Tue Feb 14, 12 4:01 pm, edited 1 time in total.
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Postby Dae » Mon Feb 13, 12 6:57 pm

Why did you decide to write your own generator instead of using PedestrianGenerator provided by Deus Ex?
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Postby Kalman11 » Tue Feb 14, 12 5:51 am

Because I need a bit more detail e.g. random skins (original pedestriangenerator only spawns one class i think)
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Postby Dae » Tue Feb 14, 12 8:37 am

Kalman11 wrote:(original pedestriangenerator only spawns one class i think)

doesn't seem so
Code: Select all
var   PawnTypes      PawnClasses[8];   // All classes that will be generated
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Postby Kalman11 » Tue Feb 14, 12 11:21 am

Fuuuuuuuuuuuuuuuuuuuuuuuuuuuu
Okay
I think my code didn't work anyway
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